You can cycle through your amulet’s unlocked modes by pressing the “Change transmutation mode” key (defaults to ‘c’).
- Block mode – This is the default mode, the target block is transmuted to the active block.
- Air mode – This is activated while sneaking in most other modes. The active block is created beside the target block, as if you had ‘placed’ the active block.
- Chain mode – The target block and any connected blocks of the same type are transmuted. This mode costs extra matter for each additional block, and chains are limited to 27 blocks.
- Area mode – The target block and all existing blocks within the area are transmuted. This costs extra matter based on how far away transmuted blocks were from the target.
- Fill mode – Same as area mode, but includes air blocks.
- Confined chain mode – Like chain mode, but confined to blocks within the area. This is cheaper than chain mode and is not limited to 27 blocks per chain.
- Conversion mode – The target block and all blocks of the same type within the area are transmuted. This is cheaper than area mode.
- Survey mode – No blocks are transmuted, instead you get a report of the average and best MPB (matter per block) for the area. This costs matter based on the survey area used. You can change the size of the survey area by sneak+scrolling or pressing the ‘Select next/previous favourite block’ keys.
- Dual transmutation mode – Allows your left and right mouse buttons to trigger different transmutations, so left click could transmute a 3x3x3 area to glass while right click could transmute a chain into blocks of reactivity.
To change the transmutation mode for the left mouse button hold down the ‘Change transmutation mode’ key and click with the left mouse button. Same goes for the other keys.
The area of an area upgrade can be configured by right-clicking the upgrade within the amulet’s interface.
Right-clicking on a chain upgrade will toggle it between Strict and Wildcard modes. Strict mode will chain to any block with the same id and metadata as the target block, and Wildcard mode will chain to any block with the same id, irregardless of its metadata.
Right-clicking on a productivity upgrade will toggle between Transmute and Build modes. Transmute mode is the default behaviour and build mode inverts the effect of sneaking while in Block mode, so you don’t have to sneak to place blocks, but you will have to sneak to transmute blocks.
Examples of the effects of each transmutation mode
These screenshots demonstrate the effects of each transmutation mode. The example area was reset between each transmutation and the amulet was at 100% efficiency (no matter wastage).
Example area, before any transmutations
Block mode – didn’t cost any extra matter
Chain mode – cost 49 extra matter to transmute 15 blocks.
Confined chain mode – Only cost 18 extra matter to transmute 13 blocks.
Conversion mode – cost 33 extra matter to transmute 18 blocks.
Survey mode – cost 1 matter to survey a 1x1x8 area. Maximum survey area (3x3x32) costs 51 matter per survey.
Area mode – cost 104 extra matter to transmute 28 blocks, and another 92 matter to turn 4 torches (9 MPB) into stained clay (32 MPB).
Fill mode – cost 450 extra matter to transmute 125 blocks, another 92 matter for torches and another 3104 matter to create 97 stained clay blocks at 32 MPB.
Air mode – cost 32 matter to create a single stained clay block.