A bogged is a skeleton variant covered in moss and mushrooms that spawns in swamps and mangrove swamps. Their behavior is similar to that of skeletons, except bogged fire tipped arrows of Poison from their bows and at a slower rate than their counterparts.
Background
Right-handed Left-handed Right-handed Aiming
Hostility Level (Hostile)
The term mob is short for mobile and is used to refer to all living, moving creatures in the game such as chickens, creepers, and the drowned. Because a bogged is a hostile mob, it will attack you in Survival mode but not Creative mode.
Health Points
A bogged has 16 health points ( x 8).
Attack Strength
Bow: 3 () to 5 ()
Tipped Arrow: Poison for 4 seconds, dealing 3 ()
Natural Equiment
Bow (right hand: 89%; left hand: 11%)
Drops
Item
Roll Chance
Quantity (Roll Chance)
Default
Looting I
Looting II
Looting III
Bone
100%
0–2
0–3
0–4
0–5
Arrow
100%
0–2
0–3
0–4
0–5
Arrow of Poison
50%–93.75%
1 (50%)
1 (75%)
1 (87.5%)
1 (93.75%)
Experience Points
5 experience orbs when killed by a player or a tamed wolf, and an extra 1–3 orbs for each piece of natural equipment that does not drop upon death.
Because all bogged spawn with at least a bow, this leaves an unarmored bogged dropping 6–8 if it doesn’t drop its bow upon death.
If the bogged does drop its bow, it drops the default 5 instead.
Spawning
Bogged can spawn in swamps and mangrove swamps in groups of four, and trial chambers via trial spawners.
Swamps
Mangrove Swamps
Trial Chambers
Bogged have a chance to be selected as the “ranged” mob for trial spawners in trial chambers.
Behavior
Bogged behave the same as normal skeletons and shoot tipped arrows that inflict Poison for 4 seconds (dealing 3 damage) on any target that they hit. When shooting their bow, bogged are just as fast as skeletons or strays, but bogged have a longer cooldown between attacks. The cooldown is 3.5 seconds on Easy and Normal difficulties, or 2.5 seconds on Hard. This is 1.5 seconds slower than the skeleton’s attack cooldown.
Unlike regular skeletons, bogged in powder snow take freezing damage and do not convert into strays.
Being an undead mob, they are:
damaged by the status effect Instant Health and healed by the status effect Instant Damage.
unaffected by the status effects Regeneration and Poison.
ignored by the wither.
affected by the Smite enchantment.
unable to swim in water, but do not drown.
a threat to armadillos, and they hide in their shell if a bogged is nearby.