Combat Enchantments Mod (1.20.6, 1.20.1) adds a few enchants for swords, bows, crossbows, and armor. Balanced around both PVP and PVE.

Features:

  • 12 Sword enchantments
  • 8 Armor enchantments
  • 7 Bow enchantments
  • 5 Crossbow enchantments
  • 2 Trident Enchantments
  • Configuration file support (Config file located in config folder as cenchantsconfig.properties)

Sword Enchants

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Aftershock

  • Effect
  • Deal additional damage after you finish attacking
  • Each attack will increase the target’s aftershock level by 1, capping out at (level + 2) stacks
    After not being attacked for 3 seconds, the target will take (stacks * 2) magic damage
  • Type: Sword enchantment
  • Max Level: 5
  • Rarity: Rare

Fervor

  • Effect
  • Gain stacking attack speed
  • Gain 1 fervor stack for hitting an enemy, caps out at (fervor level * 2) stacks
    each stack grants 5% increased attack speed (I think)
    stacks last for (2.5 + level) seconds and are refreshed upon attacking
  • Type: Sword enchantment
  • Max Level: 5
  • Rarity: Uncommon

Lifesteal

  • Effect
  • Steal hp from nearby enemies
  • Affect enemies within (2 + level) blocks of the target
    Deal 1hp magic damage to all affected enemies, heal yourself by (number of enemies hit + level) hp
    (15 – level) second cooldown
  • Type: Sword enchantment
  • Max Level: 5
  • Rarity: Uncommon

Combo

  • Effect
  • Hit enemies repeatedly to strike them with lightning
  • Each hit will apply the mark effect for 1 + (level) * 0.2 seconds
    hitting an enemy with mark will increase the mark level by 1
    upon hitting an enemy 10 – level times (hitting an enemy with 4 stacks), the enemy will be struck by lightning and the stacks will reset to 0
  • Type: Sword enchantment
  • Max Level: 5
  • Rarity: Uncommon

Inspire

  • Effect
  • Grant buffs to nearby pets after hitting an enemy
  • level 1: Regen 1 for 1 second
    Level 2: Regen 1, Speed 1 for 2 seconds
    level 3: Regen 1, Speed 1, Resistance 1 for 3 seconds
    level 4: Regen 1, Speed 1, Resistance 1, Strength 1 for 4 seconds
    level 5: Regen 1, Speed 1, Resistance 1, Strength 2 for 5 seconds
  • Type: sword enchantment
  • Max Level: 5
  • Rarity: Rare

Perception

  • Effect
  • Deal bonus damage based on experience level
  • bonus damage = ln(exp level) – 1 (rounded down to nearest integer)
    +1 at exp 8, +2 at exp 21, +3 at exp 55, +4 at exp 149, +5 at exp 404, +6 at exp 1097, etc.
    Will not deal negative damage
  • Type: Sword enchantment
  • Max Level: 1
  • Rarity: Very Rare treasure
  • Incompatible: Lethality

Lethality

  • Effect
  • Deal increased damage to enemies with more armor than you
  • Bonus damage = ((enemy armor – your armor) / (6 – level)) hp
    Will not deal negative damage
  • Type: Sword enchantment
  • Max Level: 3
  • Rarity: Common
  • Incompatible: Perception

Inferno

  • Effect
  • Ignite all enemies near the target enemy on fire
  • ignite all enemies within ((level + 1) * 2) blocks of the target for (level + 1) seconds
  • Type: Sword enchantment
  • Max Level: 2
  • Rarity: Rare
  • Incompatible: Fire Aspect

Triumph

  • Effect
  • Killing enemies grants health and hunger
  • Player kills: (level) hp and (level * 3) hunger
    Mob Kills: (level / 2) hp, 1 hunger
  • Type: Sword enchantment
  • Max Level: 3
  • Rarity: Rare
  • Incompatible: Rampage

Rampage

  • Effect
  • Killing enemies grants strength and speed, and applies weakness on hit for a short duration
  • Player kills: strength 2 + speed 2 for (4 + level * 2) seconds, apply weakness 1 on hit for (4 + level * 2) seconds
    Mob kills: strength 1 + speed 1 for (4 + level * 2) seconds, apply weakness 1 on hit for (4 + level * 2) seconds
    Weakness lasts for (level) seconds
  • Type: Sword enchantment
  • Max Level: 3
  • Rarity: Rare
  • Incompatible: Triumph

Dueling

  • Effect
  • Hitting an enemy will knock away all nearby enemies within 6 blocks.
  • Type: Sword enchantment
  • Max Level: 1
  • Rarity: Rare

Explode

  • Effect
  • Hitting an enemy will cause the user to explode.
  • Explosion is half as strong as a TNT explosion
    The user will die(regardless of armor, buffs, etc.)
  • Type: Sword enchantment
  • Max Level: 1
  • Rarity: Uncommon

Armor Enchants

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Sorcery

  • Effect
  • Taking damage will randomly grant status effects
  • Upon getting hit, gain resistance, regen, fire resistance, health boost, speed OR increase the level of increasing resistance (up to level 2)
    resistance capped at level 1
    each level increases chance for random resistance by 6.25% (16 total levels with 4 armor pieces at Sorcery IV = 100% chance)
    effects last for (average level * 3) seconds
  • Type: Armor(all) enchantment
  • Max Level: 4
  • Rarity: Uncommon
  • Incompatible: Shielding

Shielding

  • Effect
  • After not taking damage for 15 seconds, gain absorption
  • absorption level starts at level 1, and increases by 1 for every 4 points of shielding(max points is 16, therefore the max absorption level is 5)
    Absoprtion will linger after taking damage for (0.5 x total shielding level) before disappearing
  • Type: Armor(all) enchantment
  • Max Level: 4
  • Rarity: Uncommon
  • Incompatible: Sorcery

Lifeline

  • Effect
  • Gain absorption when below half hp
  • absorption level = 1 + number of nearby enemies(capped at level 5)
    absorption duration = (amount of nearby mobs + 2) seconds (capped at 6 seconds)
    1 minute cooldown
  • Type: Chest enchantment
  • Max Level: 1
  • Rarity: Very Rare

Flame Walker

  • Effect
  • After being hit, leave a trail of flame where you walk for a short duration
  • duration = (2.5 x level)
    also gain fire resistance for (2.5 x level) seconds
  • Type: Boots enchantment
  • Max Level: 2
  • Rarity: Very Rare

Tremor

  • Effect
  • Deal area damage after falling from a height
  • Damage dealt = fall damage taken, capped at 10
    fall damage calculated before damage reduction(including feather falling)
    Affects enemies within (damage amount) blocks
    Applies slowness 2 to nearby enemies for (damage amount * 0.5) seconds
  • Type: Armor(boots) enchantment
  • Max Level: 1
  • Rarity: Rare

Deflect

  • Effect
  • Gain random chance to deflect arrows
  • (level * 10) % chance to deflect arrows
  • Type: Chest enchantment
  • Max Level: 2
  • Rarity: Very Rare

Vision

  • Effect
  • After being hit, apply glowing effect to the attacker
  • duration = (level*1.5 + 1) seconds
  • Type: helmet enchantment
  • Max Level: 2
  • Rarity: Rare

Curse of Darkness

  • Effect
  • Gain several buffs under darkness, but burn in the light
  • While under light level 10, gain speed and swiftness 1, as well as regeneration 1 upon hitting an enemy.
    While above or at light level 10, burn
  • Type: Helmet curse
  • Max Level: 1
  • Rarity: Very Rare treasure

Bow Enchants

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Zap

  • Effect
  • Hitting an enemy will send out bolts of lightning that continually bounce to nearby enemies
  • Deals 2 + level hp magic damage to each target, except for the original target
    Lightning will bounce to enemies within 4 blocks of the hit enemy
    Will not work while if a barrage effect is active(still works for normal shots with a barrage bow)
  • Type: Bow enchantment
  • Max Level: 2
  • Rarity: Very Rare
  • Incompatible: Volley

Volley

  • Effect
  • Hitting an enemy will cause arrows to fall from the sky around the target
  • arrows speed increase with level but tbh, I have no clue how fast that is
    Will not work while if a barrage effect is active(still works for normal shots with a barrage bow)
  • Type: Bow enchantment
  • Max Level: 2
  • Rarity: Rare
  • Incompatible: Zap

Barrage

  • Effect
  • Shoot arrows instantly after gaining 3 stacks
  • gain a Barrage stack for 10 seconds after hitting an enemy, subsequent hits will increase the level
    upon reaching 3 barrage stacks, gain a 30-second window to use bow with 0 charge time
    After shooting within the 30 seconds, you have 1 second to use with 0 charge time
    zap and volley will NOT work during a barrage(that would be op)
  • Type: Bow enchantment
  • Max Level: 1
  • Rarity: Very rare

Knockup

  • Effect
  • Knock the enemies upwards
  • level increases height
  • Type: bow enchantment
  • Max Level: 2
  • Rarity: rare
  • Incompatible: punch, grab

Grab

  • Effect
  • Launch enemies toward each other
  • Hit 2 enemies within 2.5 * (level – 1) seconds to launch them toward each other
    Works on enemies within 15 + (level * 5) blocks of each other
    Also applies slowness 2 for (2 * level) seconds
  • Type: bow enchantment
  • Max Level: 2
  • Rarity: very rare
  • Incompatible: punch, knockup

Hunter

  • Effect
  • Hitting enemies will mark them, shooting marked enemies will grant speed and jump boost
  • effects last for 7.5 seconds * level
    mark lasts for 5 seconds, hitting enemies will already marked will extend the mark duration by 3 seconds
  • Type: bow enchantment
  • Max Level: 2
  • Rarity: Uncommon

Crossbow Enchants

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  • Hook – pull enemies towards you instead of knocking them back
  • Frost – apply freezing effect that damages and slows enemies
  • Tranquilizer- after a brief delay, hit enemies are put to sleep
  • Antiheal – prevent enemies from healing from all sources for 4 seconds
  • Bite – spawn angry wolves near the target enemy

Shield Enchants

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  • Lightweight – reduce shield equip delay and shield disable time from axes
  • Steadfast – reduce damage taken from all directions and from all sources while blocking

Trident Enchants

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  • Snap of the Deep – summon evoker fangs under the target, depending on the weather
  • Inking – Gain a chance to inflict blinding on the target

Screenshots:

The zap enchantment being used on some enemy husks

In order of enchantment use: Shielding, Hook, Frost, Combo, Lifesteal, Fervor, Barrage

Demonstration of the lifesteal enchantment

Requires:

Fabric Modloader

Fabric API

How to install:

How To Download & Install Mods with Minecraft Forge

How To Download & Install Fabric Mods

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