Did you ever been in the situation where, when creating your awesome modpack, you wanted to add a custom recipe but no available machine in your pack match what you want? Like “I want a machine that takes 3 items, 5 differents fluids and some energy to create another item” but no machine can do that. Or the case when you found a mod that add a machine that can fit your needs but the mod also add tons of stuff that you don’t want in your pack. Custom Machinery Mod (1.21.1, 1.19.2) lets you create your own machines using datapacks and add them in the game. You can customise everything about your custom machine, from the appearance (model, textures, sounds, lightning, custom gui) to the functionality (how many inputs and outputs, their type and capacity) and of course you can add your own recipes that will be processed by the machine.

Features:

A custom machine can:

  • Have the appearance you want (item, block, or even a custom model).
  • Have differents appearances based on it’s status (idle/running/errored/paused).
  • Emit light based on if the machine is processing a recipe.
  • Play a sound when the machine is processing a recipe.
  • Contains FE (Forge Energy, compatible with RF)
  • Contains any fluid, you decide the number of internal fluid tanks, their capacity and max input and output.
  • Contains any item, you decide the number of internal item slots.
  • Have a custom GUI when you click on the machine, where you can see the contents of the machine and the progress of the recipe.
  • Pause based on a redstone signal (configurable in the machine json)
  • Emit a redstone signal based on it’s status (also configurable in the machine json)
  • Receive custom defined upgrades that change the processing of recipes (inputs/outputs/speed)
  • Be configured to allow input or outputs of energy, items and fluid for each slot/tank/buffer for each side separately.

A custom machine recipe can:

  • Consume or produce FE (Forge Energy, compatible with RF) on a per-tick basis or in one time.
  • Consume or produce any fluid on a per-tick basis or in one time, works with fluid tags.
  • Consume or produce any item, works with item tags. Support NBT and durability.
  • Process a recipe only at a certain time of the Minecraft world day.
  • Process a recipe only at a certain world position, biome or dimension.
  • Use a command when a recipe start, is processing or finish.
  • Require the usage of a fuel item to burn (like the furnace).
  • Consume or produce FE, fluids, items and use commands with a probablity (chance to be consumed/produced).
  • Give effects to nearby mobs.
  • Process a recipe only under a specific weather.
  • Process a recipe only when the machine receive a specific redstone signal.
  • Check for nearby entities, consume their health points or kill them.
  • Check for a specific sky/block light level.
  • Check/place/replace/break/destroy nearby blocks.
  • Require a complex structure to be formed around the machine.
  • Output items based on a loot table file.
  • Drop or consume items on ground.
  • Process Crafttweaker and KubeJS scripts.

Screenshots:

Requires:

Minecraft Forge or Fabric API

Architectury API

Cloth Config API

How to install:

How To Download & Install Mods with Minecraft Forge

How To Download & Install Fabric Mods

Don’t miss out today’s latest Minecraft Mods

Custom Machinery Mod (1.21.1, 1.19.2) Download Links

For Minecraft 1.16.5

Forge version: Download from Server 1

For Minecraft 1.18.2

Forge version: Download from Server 1Download from Server 2

Fabric version: Download from Server 1Download from Server 2

For Minecraft 1.19.2

Forge version: Download from Server 1Download from Server 2

Fabric version: Download from Server 1Download from Server 2

For Minecraft 1.21

NeoForge version: Download from Server 1Download from Server 2

For Minecraft 1.21.1

NeoForge version: Download from Server 1Download from Server 2

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