Dungeon Denizens Mod (1.20.1, 1.19.2) – New Classic Monsters
Dungeon Denizens Mod (1.20.1, 1.19.2) introduces some new fearful monsters into the game. Compared to the vanilla mobs, these new monsters are much stronger and have special abilities that make them unique. All of the mobs have a very vanilla friendly appearance. The creator of the mod was inspired by the monsters from the Ultima IV & V games that he used to play back in the day. Let us take a look at the mobs and their features.
Features:
Mobs added by this mod:
Headless
Headless are humanoid creatures without a head nor neck. Despite this seemingly handicap, Headless have an acute sense of perception, being able to track players further than Zombies and also inform their brethren and other mobs (Orcs & Gazers) of your presence when they see you. Given their larger groups and communication skills, Headless can easily overwhelm you.
Spawn Number: 1-2
Speed: zombie +20%
HP: zombie +20%
Damage/Strength: zombie +20%
Despawn: Yes
Daylight: Yes
Weapons: None
Spawns: Anywhere
Special Behaviors:
Informs other mobs (Headless, Gazers) of players position when they see a player or hurt by player.
Avoids creepers.
Ghoul
Ghouls are the smarter cousins of Zombies. Though they are undead, they crave to feast on the living. Ghouls will attack any farm animals. They can pick up meat, including rotten flesh, and heal themselves. Ghouls are hurt by sunlight, but it does not burn them as long as Zombies. Seeking shelter from Ghouls can be tricky as they can open doors.
Spawn Number: 1
Speed: zombie + 50%
HP: zombie (20)
Damage: zombie
Despawn: Yes
Daylight: Burns. Will seek shelter
Weapons: None
Spawns: Anywhere
Special Behaviors:
Attacks farm animals (cows, pigs, chickens, sheep, horses) and picks up meat.
Heals himself if it has meat.
Drops inventory on death.
Can open doors.
Afraid of boulders.
Shadow
Shadows are the incorporeal remnants of long dead warriors. They barely exist in this world, rendering most weapons useless against them. Only gold and weapons from their own realm can do any real damage against these creatures. As they are shadows or the living, they fear sunlight and will burn. Caution should be taken as they can wield magic
Spawn Number: 1-2
Speed: creeper
HP: zombie (20)
Damage: zombie – 1 (2)
Despawn: Yes* Daylight: Burns. Will seek shelter.
Weapons: ??
Spawns: Below sea-level and in the Nether
Special Behaviors:
Cause blindness or weakness they strike.
Flee when hit.
Powers negated by gold. (Gold helmet negates blindness if worn when struck. Gold sword negates effects of weakness).
Afraid of boulders.
Gold sword = +2 damage.
Shadowlord
Shadowlords are powerful Shadows that have gained a strong presence in the physical world, though they have retained their immunities to standard weapons. Shadowlords have an Aura of Blindness about them, possess magic and can summon Shadow and Ghoul minions or even a Daemon to do their bidding.
Spawn Number: 1
Speed: * HP: 50 ?
Armor: ?
Damage: enderman (8)
Despawn: No* Daylight: Burns. Will seek shelter.
Weapons: Shadow Sword?
Spawns: Below sea-level ( < 45) and in the Nether
Special Behaviors:
Drains health on strike.
Inflicts poison on strike.
Aura of Blindness. Radius = 2 blocks.
Shoots Harm spell.
Summons 1-2 Shadows + a Ghoul, or a Daemon (lesser chance) every 2 minutes.
Powers negated by gold. (Gold helmet negates blindness if worn when struck. Gold sword negates effects of weakness).
Gold sword = +2 damage.
Will attack active boulders.
Daemon
Daemons are fearsome foes. They are strong, tough, immune to fire and can cast powerful Fire Spout spells. Daemons rarely spawn in the Overworld, but can be summoned by other magic wielder mobs (Gazers and Shadowlords).
Spawn Number: 1
Speed: creeper* HP: 80
Armor/Toughness: 20/5
Damage: enderman (8)
Despawn: No*
Daylight: Yes
Weapons: None
Spawns: Below 0 and in the Nether
Special Behaviors:
Casts Fire Spout spell.
Immune to fire.
Attacks boulders.
Boulder
This mob was my daughter’s idea.
Spawn Number: 1
Speed: zombie + 1
Hearts: zombie (20)
Damage: 0
Despawn: No
Daylight: No. Will hibernate in daylight.
Weapons: None
Spawns: Low light below sea-level or in mountains.
Special Behaviors:
Will follow players if fed Iron Ore, Deepslate Iron Ore, or Iron Ingots.
Will hibernate if not fed on a timely schedule or during daylight.
Screenshots:
Requires:
How to install:
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Dungeon Denizens Mod (1.20.1, 1.19.4) Download Links
For Minecraft 1.18.2
Forge version: Download from Server 1 – Download from Server 2
For Minecraft 1.19.2
Forge version: Download from Server 1 – Download from Server 2
For Minecraft 1.20.1
Forge/NeoForge version: Download from Server 1 – Download from Server 2