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August 2, 2024
❘ Author: Enderman_of_D00M
❘ Available for: Forge
Engender Mod (1.12.2) allows you to spawn in armies of mobs to do your bidding and fight your battles. Some give you items, some are mounts, some can be given items, some fly, some swim, and some are even bosses. Every mob in this mod exists in Minecraft and Minecraft Story Mode.
Build a giant mob army in Minecraft to fight with you with any mob in the game including the Enderdragon & The Wither. This mod is a revolutionary mod that allows for you to create an army of mobs that’ll follow you and do your bidding. These mobs can be created through the custom built spawner, and once spawned in with their special items, they’ll fight for the one who spawned them.
Features:
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Bat
Health: 6
Damage: 1
Armor: 0
Speed: Fast
Fuse time: 1.5 seconds
Tier: 1
Abilities: right click to get night vision for a minute
Chicken
Health: 4
Damage: 0
Armor: 0
Speed: Fast
Fuse time: 1.5 seconds
Tier: 1
Abilities: lays eggs faster. lays more if you punch the chicken
Cow
Health: 10
Damage: 2
Armor: 0
Speed: Fast
Fuse time: 2 seconds
Tier: 1
Abilities: gives milk. can be mounted; while moving, has a charge ability that hits everything in front of the cow.
Mooshroom
Health: 10
Damage: 2
Armor: 0
Speed: Fast
Fuse time: 3 seconds
Tier: 1
Abilities: gives milk, mushroom stew, and can be sheared for red mushrooms. Mooshroom DOESN’T turn into a cow, but uses your shears faster. can be mounted; while moving, has a charge ability that hits everything in front of the mooshroom.
Pig
Health: 10
Damage: 2
Armor: 0
Speed: Average
Fuse time: 1.5 seconds
Tier: 1
Abilities: can be mounted and controlled without a carrot on a stick or saddle. moves faster with a saddle.
Rabbit
Health: 10
Damage: 0
Armor: 0
Speed: Fast
Fuse time: 2.5 seconds
Tier: 1
Abilities: eats carrots to heal and doesn’t destroy them. is good “bait”
Sheep
Health: 8
Damage: 2
Armor: 0
Speed: Average
Fuse time: 2.5 seconds
Tier: 1
Abilities: gives seeds upon eating grass. can be mounted
Ocelot
Health: 10
Damage: 2
Armor: 0
Speed: Fast
Fuse time: 3 seconds
Tier: 1
Abilities: scares the living s**t out of creepers
Squid
Health: 10
Damage: 2
Armor: 0
Speed: Average
Fuse time: 4 seconds
Tier: 2
Abilities: can be mounted. water exclusive. Becomes the ever elusive flying squid once you get off of it
Llama
Health: 20
Damage: 2
Armor: 0
Speed: Average
Fuse time: 5 seconds
Tier: 2
Abilities: can be mounted. spit deals tremendous knockback. shoots even when mounted.
Villager
Health: 20
Damage: 2
Armor: 0
Speed: Average
Fuse time: 5 seconds
Tier: 2
Abilities: MUCH cheaper and exclusive trades (you can even get elytra from one of them). smarter
Number of babies per session: 1
Snow Golem
Health: 4
Damage: 0 (3 to blazes)
Armor: 0
Speed: Average
Fuse time: 3.5 seconds
Tier: 2
Abilities: lays snow tiles in chilly biomes, pumpkin can be sheared to reduce accuracy
Number of babies per session: 1
Silverfish
Health: 8
Damage: 1
Armor: 0
Speed: Average
Fuse time: 2 seconds
Tier: 2
Abilities: item spawns 3 instead of 1
Hero version special attack: Split (spawns 2 more of it’s kin that aren’t heroes when it sees an attack target)
Endermite
Health: 8
Damage: 2
Armor: 0
Speed: Average
Fuse time: 2.5 seconds
Tier: 2
Abilities: item spawns 3 instead of 1
Hero version special attack: Split (spawns 2 more of it’s kin that aren’t heroes when it sees an attack target)
Wolf
Health: 20
Damage: 4
Armor: 0
Speed: Fast
Fuse time: 4 seconds
Tier: 2
Abilities: can be mounted. hold down space for a forward jump. Stronger if released when bar is full.
Polar Bear
Health: 30
Damage: 7
Armor: 0
Speed: Average (Land), Fast (Water)
Fuse time: 30 seconds
Tier: 3
Abilities: can be mounted. Can swim in water at a faster speed than other land based mounts.
Spider
Health: 16
Damage: 2
Armor: 0
Speed: Fast
Fuse time: 4 seconds
Tier: 3
Abilities: can be mounted. hold down space for a forward jump. Stronger if released when bar is full. climbs walls
Hero version special attack: Spider Jump (jumps into the air, covering the distance between it and the target)
Number of babies per session: 2-4
Creeper
Health: 20
Damage: 3
Armor: 0
Speed: Slow
Fuse time: 15 seconds
Tier: 3
Abilities: can be right clicked with a flint and steel to charge, or if already charged, heal it for a heart
Hero version special attack: Atomic Blast (creates a 25 (50 if powered) radius explosion, deal huge damage to everything in the area)
Number of babies per session: 1-2
Zombie
Health: 20
Damage: 4
Armor: 2
Speed: Slow
Fuse time: 5 seconds
Tier: 3
Abilities: can be given leather helmets. burns enemies when on fire. opens doors. Can be armed for war with any armor set, dual wield swords or other tools, have a shield in the off-hand, or carry items. Uses shield to block close attacks. If wielding two weapons, deals double damage.
Hero version special attack: Moral Yell (does a yell that damages nearby enemies and applies the same effects of the morality horn on allies)
Number of babies per session: 1-2 (only the zombie villager)
Skeleton
Health: 20
Damage: base melee; 4, base ranged; 3-6
Armor: 0
Speed: Slow
Fuse time: 7.5 seconds
Tier: 3
Abilities: can be given leather helmets. opens doors. Can be armed for war with any armor set, dual wield swords or other tools, have a shield in the off-hand, or carry items. Can be given bows in the main hand, and tipped arrows in the off-hand. Uses shield to block close attacks. If wielding two swords, deals immense damage. If given tipped arrows, will shoot those tipped arrows.
Hero version special attack: Arrow Volley (happens only if wielding a bow: shots 20 arrows very quickly, dealing high amounts over damage to target mob), Tender stab (happens if not wielding a bow: deals massive damage to one mob)
Number of babies per session: 1-2
Slime
Health: 1 – 4 – 16 – 64
Damage: 1 – 2 – 4 – 8
Armor: 0
Speed: Slow-Fast (CMM mod slimes act like normal bipeds)
Fuse time: 3 seconds
Tier: 3
Abilities: 1/100 chance to be a huge slime (was removed in infdev). All except tiny Slimes can be ridden. press space to jump.
Hero version special attack: Slime Slam (jumps into air, landing with a great thump that causes damage to mobs with an area, which is greater depend on the size of the jumper)
Number of babies per session: 2-4 (small or larger)
Magma Cube
Health: 1 – 4 – 16 – 64
Damage: 3 – 4 – 6 – 10
Armor: 2 – 4 – 8 -16
Speed: Slow-Average (CMM mod slimes act like normal bipeds)
Fuse time: 5 seconds
Tier: 3
Abilities: 1/100 chance to be a huge magma cube (was removed in infdev). All except tiny Magma Cubes can be ridden. press space to jump.
Hero version special attack: Lava Slam (jumps into air, landing with a great thump that causes damage to mobs with an area, which is greater depend on the size of the jumper)
Number of babies per session: 2-4 (small or larger)
Spider Jockey
Health: 16 – 20
Damage: 2 – (2-4)
Armor: 0
Speed: Fast
Fuse time: 25 seconds
Tier: 3
Abilities: Skeleton + Spider
Hero version special attack: depends which is a hero
Chicken Jockey
Health: 4 – 20
Damage: 2 – 4
Armor: 2
Speed: Fast
Fuse time: 15 seconds
Tier: 3
Abilities: Baby Zombie + Chicken
Hero version special attack: depends which is a hero
Vex
Health: 14
Damage: 3
Armor: 0
Speed: Fast
Fuse time: 15 seconds
Tier: 3
Abilities: can fly, has noClips, ones summoned by you don’t ‘starve to death’.
Blaze
Health: 20
Damage: 6
Armor: 0
Speed: Average (Air) – Fast (Ground)
Fuse time: 1.6 minutes
Tier: 4
Abilities: powerful fire shooter and can fly. Can be mounted; pressing space gain height.
Hero version special attack: Inferno (causes a massive particle explosion, burning and scorching all nearby enemies and lighting them on fire for a minute)
Number of babies per session: 1-2
Enderman
Health: 40 (400,000 if named Andrea)
Damage:7 (70,000 if named Andrea)
Armor: 15 (deflects all damage less than 50 if Andrea)
Speed: Fastest
Fuse time: 1.2 minutes
Tier: 4 (technically becomes Tier 7 if named Andrea)
Abilities: can be “mounted”. owner can take any pickup blocks from the enderman. teleports and avoids projectiles. can pickup ores. Hold space to jump. Renaming “Andrea” if CMM mode is enabled turns her into a power house. Renaming “Nerras” if CMM mode is enabled changes her skin to an alternate look.
Hero version special attack: Ender-Fu (instantly teleports to every enemy in 128 blocks, and hits them)
Number of babies per session: 1-10
Cave Spider
Health: 12
Damage: 2 + poison
Armor: 0
Speed: Fast
Fuse time: 40 seconds
Tier: 4
Abilities: can be mounted. hold down space for a forward jump. Stronger if released when bar is full.. climbs walls. poisons enemies
Hero version special attack: Spider Jump (jumps into the air, covering the distance between it and the target)
Number of babies per session: 2-4
Zombie Pigman
Health: 20
Damage: 7
Armor: 2
Speed: Fast – HYPERSPEED(moral raised)
Fuse time: 40 seconds
Tier: 4
Abilities: turns into the flash when you blow your horn. Can be armed for war with any of the vanilla armor sets (except
leather), any of the swords, and shields. Uses shield to block close attacks. If wielding two swords, deals immense damage.
Hero version special attack: Tender Stab (deal massive damage to one enemy)
Number of babies per session: 1-2
Guardian
Health: 30
Damage: 6(beam) – 4(thorns)
Armor: 0
Speed: Fast(Water) – Slow(Ground)
Fuse time: 1.6 minutes
Tier: 4
Abilities: pricks attackers
Hero version special attack: Super laser (laser expands to show it’s now super. target mob also blows up in fire once hit)
Number of babies per session: 1-2 (1/100 chance that the baby will be an Elder Guardian)
Ghast
Health: 10 (100,000 if named Eleanor)
Damage: 17 (17,000 if named Eleanor)
Armor: 0
Speed: Fast
Fuse time: 2.5 minutes
Tier: 4
Abilities: can be mounted. has long attack range
Hero version special attack: Super Fireball (shoots a fireball that deals ten times the regular damage)
Number of babies per session: 1
Husk
Health: 20
Damage: 4 + hunger infliction (weakness is also inflicted on Hard)
Armor: 2
Speed: Slow
Fuse time: 50 seconds
Tier: 4
Abilities: Same as Zombie, but has no villager variant. Is immune to sunlight. attack inflicts hunger.
Hero version special attack: Same as Zombie.
Stray
Health: 20
Damage: base melee; 4, base ranged; 3-6, both always inflict slowness
Armor: 0
Speed: Slow
Fuse time: 50 seconds
Tier: 4
Abilities: same as Skeleton + arrows always have Slowness on them, which can combine with another tipped
Hero version special attack: same as Skeleton
Number of babies per session: 1-2
Shulker
Health: 30
Damage: 4 + the poton effect if can inflict
Armor: 0, 20 when closed
Speed: Doesn’t move except via teleportation
Fuse time: 4.16 minutes
Tier: 4
Abilities: bullets cause a certain potion effect depending on color on hit mobs. Teleports to follow owner. Color can be changed with dye. can be given any firework for explosive results from the bullets
Hero version special attack: Search-and-destroy (shulker targets every enemy within 24 blocks with a shulker bullet. Bullet never stops following the target until it hits it)
Witch
Health: 26
Damage: usually up to 12
Armor: 0
Speed: Average
Fuse time: 1.5 minutes
Tier: 4
Abilities: throws helpful potions at owner. throws healing potions at undead. Doesn’t use poison potions on spiders or undead. Has a special attack for other witches.
Hero version special attack: Swinemania (turns every non-boss, non-player, non engender mob within 32 blocks into a pig. these pigs can be killed for porkchops)
Number of babies per session: 1-2
Wither Skeleton
Health: 20
Damage: 8
Armor: 0
Speed: Fast
Fuse time: 1 minute
Tier: 4
Abilities: withers enemies. Can be armed for war with any of the vanilla armor sets (except leather), any of the swords, shields, bows, and tipped arrows. Uses shield to block close attacks. If wielding two swords, deals immense damage. If given tipped arrows, will shoot those tipped arrows. If given a bow, automatically shoots fire arrows
Hero version special attack: same as Skeleton
Number of babies per session: 1-2
Vindicator
Health: 24
Damage: 5
Armor: 0
Speed: Fast
Fuse time: 1.5 minute
Tier: 4
Abilities: can be re-equiped with a different axe (only takes axes), can be named Johnny to break through doors in 8 swipes.
Number of babies per session: 1-2
The Killer Rabbit
Health: 10
Damage: 8
Armor: 20
Speed: Fastest
Fuse time: 3.3 minutes
Tier: 4
Abilities: removes invincibility frames. very powerful and dangerous. can also eat carrots to regan health
Elder Guardian
Health: 80
Damage: 10(beam) – 4(thorns)
Armor: 24
Speed: Fast
Fuse time: 8.3 minutes
Tier: 5
Abilities: pricks attackers. applies mining fatigue to enemy players and haste to owner. does massive damage
Hero version special attack: same as Guardian
Number of babies per session: 1-2 (1/4 chance that the baby will be an Elder Guardian)
Giant
Health: 100
Damage: 50
Armor: 24
Speed: Average
Fuse time: 6.6 minutes
Tier: 5
Abilities: VERY POWERFUL and tanky. can be mounted. Steps on mobs you walk on. Can carry up to three people (one on head, two others on shoulders).
Hero version special attack: Seismic Slam (jumps into the air and stomps on the ground, causing damage to all enemies in 64 blocks)
Evoker
Health: 24
Damage: 8
Armor: 24
Speed: Slow
Fuse time: 10 minutes
Tier: 5
Abilities: melee’s if enemy’s too close. powerful spell caster. Spells:
Fangs (can go through air and underground now)
Vex summoning (numbers double when Evoker’s a Hero)
Fireball
Lightning Bolt
Magic MIssiles (numbers double when Evoker’s a Hero)
Converting (like a Monk, Wololo…)
Sheepifying (owned Evokers turn Red sheep blue, while wild ones do the opposite)
Reinforcing (adds resistance and fire resistance for 3.3 minutes, along with removing all negative debuffs and extinguishing burning mob. Casted on both targeted ally and owner. Also restores owner’s hunger. Auto casted to remove fire, poison, or wither, or if the mob doesn’t have resistance).
Hero version special attack: Lightning Storm (when casting a lightning bolt spell, it instead hits every non allied entity within 96 blocks)
Number of babies per session: 1
Iron Golem
Health: 100
Damage: 7 – 21
Armor: 24
Speed: Slow
Fuse time: 10 minutes
Tier: 5
Abilities: powerful and tanky. takes no knockback. can be mounted, controlled with WASD. Attacks mobs you run into. gives you poppies. Can carry up to two people (one on each shoulder). Instantly converts attacked zombie villagers.
Hero version special attack: Seismic Slam (jumps into the air and stompson the ground, causing damage to all enemies in 32 blocks)
Number of babies per session: 1
Skeleton Horseman
Health: 20 (skeletons), 53 (skeleton horses)
Damage: 12 arrow
Armor: 10
Speed: Fastest
Fuse time: 16.6 minutes
Tier: 5
Abilities: Very hard to hit in combat.
Hero version special attack: same as Skeleton
Ender Dragon
Health: 200
Damage: 10
Armor: all attacks not to the head are divide by 4
Speed: Fastest
Fuse time: 33.3 minutes
Tier: 5
Abilities: can be mounted. moves if you use W or S. Can carry up to six people. THE BEST MOUNT EVER! Same abilities as the regular Ender Dragon. Can shoot a healing ball if it’s owner’s low on health. Ball will also give various positive effects. Balls can be farmed for dragon’s breath using empty bottles. Ender Dragon purposly shoots charges and breathes when perched to help you get dragon’s breath.
Hero version special attack: Rain of Death (targets all mobs within 256 blocks, and fire 10 ender charges at each)
Wither
Health: 300
Damage: 8
Armor: 4
Speed: Fastest
Fuse time: 16.6 minutes
Tier: 5
Abilities: can be mounted. withers enemies. heals allies. self healing
Hero version special attack: The Clock is ticking (targets all non-boss, non-engender mod enemies within 96 blocks and, after 10 seconds of producing profuse amounts of smoke, kills every single one of them instantly)
Wither Storm
Health: 300 in command block wither form, 300,000 at minimum in main forms
Damage: 50 bite, 75 tentacle whack, 150 large tentacle whack
Armor: 24 + all forms of damage are multiplied by 0.01
Speed: Fast
Fuse time: 2 hours (hope you got patience)
Tier: 6 (one of a kind)
Abilities: If you’ve played Minecraft Story mode, this is essentially the Wither Storm in actual Minecraft, and has the same abilities and even the phases. Can be hurt as a whole if you attack one of it’s parts.
The Wither Storm doesn’t start out as a gigantic engine of destruction. It begins it’s existence the same way it does in Minecraft Story mode: as a Wither with a command block in it’s rib cage, like so:
After gaining some matter through attracting blocks and items to itself (careful what items you drop, as they are lost forever), it’ll start attacking you enemies. Once it gains enough mass, it’ll noticeably get larger like so:
Once the Wither Storm gains this mass, it’ll be immune to arrow from here on out. It’ll also very soon be immune to potions, which do massive damage to the Wither Storm. Once it gains even more mass, It’ll gain it’s first Wither Storm head, like so:
At this point, the Wither Storm gains it’s classical tractor beam. It can now gain mass by pulling in mobs with the beam. It is unable to pull in players (though it may try), and it still doesn’t have tentacles. At this point, it’s only a matter of waiting until the Wither Storm transforms into it’s full form:
It’s still not done growing, however, and it’ll continue to grow for as long as it remains alive. It’ll also defend it’s allies and it’s owner player. It now has three heads and five tentacles. Each head can use a tractor beam to pull in enemy mobs, only it can also pull in multiple mobs. Each tentacle will also attack mobs individually, or together for a quick kill. If it continues to gain mass and gains enough, it’ll noticeably get larger and gain two extra tentacles:
At this point, the Wither Storm is now what is was in episode 2 of Minecraft Story Mode: huge and even more dangerous, with a minimum health of 600,000. However, it can still get larger. If it does, it’ll enter it’s final form:
At this point, the Wither Storm is now what is was in episode 3 of Minecraft Story Mode: gigantic, taking up most of the sky, and powerful, with a minimum health of 1,024,000 (it’s health won’t increase beyond this). Once it gets to this form, it’ll cast the world into a permanent Thunderstorm. Lightning will strike and the Storm in now unstoppable…almost.
But how do you defeat it? Well, the easiest, non-vanilla way is obtaining a Wither Storm of your own, and making them duke it out. You can also use an Ender Dragon, though the room for error is less here. You could also find a way up to hit it’s command block with a weapon enchanted with the eraser command enchantment, build an army of heroized withers, or one punch it with Andrea. Or you could just accept your fate and let it eat your world!
Guard Block (tells all but baby and boss mobs to stay in a certain area without following you, guarding the spot):
Morality Horn (raises your mobs speed and attack by 50%):
Dragon’s Horn (calls your Ender Dragon to you and attracts all hostile mobs within miles to you + moral horn effects):
Converting Staff (easiest of the four staffs to craft. Converts nearby wild engender mobs (must be held continuously in order to convert the mob.) A distinct sound is played once the mob is converted.):
Summoning Staff (harder to craft than the converting staff. Calls all your and nearby wild mobs to your location. Wild mobs become yours):
Commanding Staff (harder to craft than the summoning staff. More useful in multiplayer. Causes 4-12 nearby enemy mobs to turn on their original master. can also cause wild mobs to switch to your side.):
Portal Staff (hardest to craft of all the staffs. Cause a Portal to spontaneously appear at the player’s location. Portal can both defend the attacks of enemy mobs with it’s special Portal Lightning, and can also cause free mobs to come through. Every engender mob except the Ender Dragon and Wither Storm can come through the portal. Happens once every 20-60 seconds):
Portal
Health: 1000
Damage: 20 armor piercing lightning (deals more to flying mobs, and much more to the Wither Storm)
Armor: 24
Speed: Can’t move, but can be relocated by the owner by right clicking with an empty.
Fuse time: Created with the Portal staff (takes 1.5 seconds of holding it back)
Tier: No Tier (acts like a Tier 6, but is not defined as one)
Abilities: Summons any engender mob randomly, expect Ender Dragons, Wither Storms and Portals, at intervals of 5-25 seconds, summoning higher tiered mobs less often ,1/3 tier 2, 1/4 tier 3, 1/6 tier 4, 1/12 tier 5, all these stack on each other, meaning the rarity of a Wither being summoned is a 1/4320 chance!
The Star of Valor (turns one of your mobs into a Hero! That mob now does 50% damage to everything, takes 1/3 of the normal damage, gains a special attack, and deals 300% bonus damage to regular monsters (zombies, skeletons, etc… but not their engender mod versions) :