FlashFyre’s Enchantments Mod (1.18.2, 1.16.5) – Balanced Enchantment Mod
The FlashFyre Enchantments Mod (1.18.2, 1.16.5) includes a significant number of new kinds of Enchantments for the game. Because they have been altered by magic to make the weapon more powerful, enchanted items will have a greater value and power than an item that does not have any magical properties. You could also give FlashFyre’s Enchantments Mod a shot if you’re looking for more new enchantments or more ways to level up your character. It has been ensured that the newly added spells will not render the game unplayable. Some of the interesting enchantments include Bloodlust, which can grant you a power effect each time you kill an enemy, and Obsidian Skull, which is an enchantment for Helmet and helps the player take less damage when hitting a wall while using Elytra. Both of these enchantments can be found on certain items. The game will have more things for you to find now that you have access to these new enchantments, and enchanting books will now appear in different locations. I wish you the best of luck.
Features:
Weapon Enchantments
- Bloodlust
Type: Axe
Maximum Level: 2
Applies a 4 or 6 second (level 1 or level 2) strength buff to the wielder when an entity is killed. The strength level is incremented with any existing strength level, meaning that killing mobs consecutively while the strength is still active will increase the level. The strength buff is capped at level 3 at level 1, and 4 at level 2. - Butchering
Type: Axe
Maximum Level: 3
Deals increased damage to animals. - Inferno
Type: Crossbow
Maximum Level: 2
Sets arrows shot on fire and set mobs on fire near the arrow and near the projectile impact. (Very fun with multishot or piercing). Level increases the range of the mobs to be set on fire. Does not ignite pets. - Maelstrom
Type: Trident
Maximum Level: 3
Damages mobs near the trident and sucks mobs in toward it. Does not damage or move pets. - Neptune’s Rejuvenation
Type: Trident
Maximum Level: 2
Regenerates durability when the item is held in water or in rain.
This is a treasure enchantment by default so it will not appear in the enchantment table. - Cannot be combined with mending.
- Pillaging
Type: Crossbow
Maximum Level: 5
Deals extra damage to illagers (which doesn’t include witches or ravagers). Give those pillagers a taste of their own medicine! - Pointed
Type: Crossbow
Maximum Level: 3
Increases arrow damage at the same rate as power. - Poison Aspect
Type: Sword
Maximum Level: 2
Applies poison to the target, for 5 seconds. Level 2 increases the rate of damage of the poison.
Cannot be applied with the fire aspect or wither aspect. - Outrush
Type: Trident
Maximum Level: 5
Deals increased damage to fire mobs and also extinguishes mobs that are on fire. - Torrent
Type: Trident
Maximum Level: 3
Increases swimming speed while the trident is held. - Vampiric
Type: Sword
Maximum Level: 2
Has a chance to heal the wielder 1 heart on hit, which increases with level. It will only heal if the attack cooldown is full.
The user will not be healed if the target is an undead mob.
This is a treasure enchantment by default so it will not appear in the enchantment table. - Weighted Blade
Type: Sword + axe
Maximum Level: 2
Has a chance to inflict weakness on a target when a critical hit is dealt, which increases with level. Inflicts weakness 2 at level 2. - Wither Aspect
Type: Sword
Maximum Level: 2
Applies wither to the target, for 10 seconds. Level 2 increases the rate of damage to the wither.
Cannot be applied to the fire aspect or poison aspect.
This is a treasure enchantment by default so it will not appear in the enchantment table.
Armour Enchantments
- Obsidian Skull
Type: Helmet
Maximum Level: 4
Reduces damage when flying into walls with the Elytra.
Can be found on enchanted books in end-city chests. - Searing
Type: Chestplate (+ other armor on the anvil)
Maximum Level: 2
Has a chance to light mobs that hit you on fire, which increases per level, and is rolled separately for each piece of armor with this enchantment.
Searing can only be enchanted on a chest plate at an enchantment table but can be put on other armor pieces at an anvil (this is the same as Thorns).
The duration of the fire is 2 seconds x the number of total levels of searing on the player’s armor, meaning the maximum duration is 16 seconds, if the player has level 2 on every armor piece, provided that the 1/4 chance occurs for each armor piece.
Cannot be applied with Depth Strider or Frost Walker when on boots. - Steadfast
Type: Chestplate
Maximum Level: 3
Reduces knockback when the wearer is hit and knocks back the attacker slightly.
Saddle Enchantments
- Quickness
Maximum Level: 3
Increases the movement speed of horses. - Leaping
Maximum Level: 2
Increases jump height of horses. - Buoyancy
Maximum Level: 1
Allows horses to float in water.
Screenshots:
Requires:
How to install:
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FlashFyre’s Enchantments Mod (1.18.2, 1.16.5) Download Links
For Minecraft 1.12.2
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