InfiniteFluids Mod (1.12.2, 1.7.10) – Controlling Which Fluids Are Infinite
InfiniteFluids Mod (1.12.2, 1.7.10) allows fluids other than water to be infinite (i.e., turn non-source blocks next to source blocks into source blocks). In vanilla Minecraft, when a water block is next to at least two source blocks, it becomes a source block itself, which allows collection of infinite water. This mod allows you to configure which fluids have this behavior.
This mod makes what you make a pool can be endless, the lava now can be infinite in a pool 2×2, 4×4 … etc. also works with other mods that add fluids adding the id of the fluid in the mod options.
Features:
- You can specify lists of fluids that will be infinite, with separate lists for inside and outside the Nether (and any mod-added dimensions where water can’t be placed). Alternatively, you can invert the lists, so that all fluids are infinite except for those specified.
- Use the name of the fluid’s block that you’d use with /setblock. Examples:
- Vanilla water is “minecraft:water”
- Vanilla lava is “minecraft:lava”
- Tinkers’ Construct liquid blue slime is “tconstruct:blueslime”
- Your pumps are probably taking source blocks faster than they regenerate. Try using a larger source pool. This will allow multiple source blocks to regenerate at the same time, so they can keep up with the pumps.
Screenshots:
Requires:
How to install:
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InfiniteFluids Mod (1.12.2, 1.7.10) Download Links
For Minecraft 1.7.10
Forge version: Download from Server 1 – Download from Server 2
For Minecraft 1.10.2
Forge version: Download from Server 1
For Minecraft 1.12.2, 1.11.2
Forge version: Download from Server 1 – Download from Server 2