mace is a melee weapon that deals more damage the farther the player falls before hitting the target and negating the fall damage of the player if the mace lands a successful hit.

Background

Item in inventory:

Rarity color: Common

Durability: 250

Renewable: No

Stackable: No

Obtaining

Crafting

Ingredients Crafting recipe
Heavy Core + Breeze Rod

Repairing

Combining

Ingredients Crafting recipe Description
Damaged Mace The durability of the two maces is added together, plus an extra 5% durability.

 

Ingredients Crafting recipe Description
2x Damaged Mace The durability of the two maces is added together, plus an extra 5% durability.Usage

Unit Repair

A mace can be repaired in an anvil by adding breeze rods or another mace. One breeze rod restores 25% of the mace’s durability.

Attacking

Pressing attack while holding a mace inflicts damage on both mobs and other players. Upon damaging a mob or player, the mace’s durability decreases by 1.

If the player hits a mob while falling, a smash attack is performed. This is activated when the player falls more than 1.5 blocks. Upon a smash attack being performed, extra damage is dealt to the mob hit based on the distance fallen, and entities within 2.5 blocks of the player are knocked back.

When a smash attack is performed, the damage is multiplied by (1+(0.5 × fallHeight)). The amount of damage accumulated per block can be affected by Strength, Weakness and custom attribute modifiers. By default, it is 3.5 × 1.75 damage per block of falling distance before critical damage calculation, or 5.25  × 2.625 after critical damage calculation, resulting in (10.5 + ( 5.25 × fallHeight)) final damage. The amount of damage a mace can accumulate from falling is unlimited, allowing a single hit from a mace to kill a player wearing full Protection IV netherite armor after falling 14 blocks, and a warden after falling 97 blocks. The damage increase from falling distance is also applied while in elytra flight, allowing for the increased damage to be dealt in quick succession by ascending and descending using fireworks.

After successfully attacking a target with the mace, the player’s fall damage is reset. From the height the player hit the mob, the player begins accumulating fall damage again.

Attacking a boat or a minecart with a mace instantly destroys it without decreasing the mace’s durability.‌[Java Edition only]

Mining

Using a mace breaks all blocks faster than when using an empty hand. This includes blocks that do not have an assigned tool like glass, beacons, and glowstone.

Base Damage

Java Edition

Maces have an attack speed of 1.6 and take 0.625 seconds to recover.

Attack Melee Melee (critical)
Attack damage 7 ( ) 10.5 ( × 5.25)
Attack speed 1.6
Damage per second (DPS) 11.2 16.8
Durability 250
Lifetime damage inflicted 1750 ( × 875) 2500 ( × 1250)

Bedrock Edition

Attack Melee Melee (critical)
Attack damage 8 () 12 ( × 6)
Durability 250
Lifetime damage inflicted 2000 ( × 1000) 3000 ( × 1500)

Enchantments

The Mace does not accept any enchantments, unless added by other means.

Data values

ID

Java Edition:

Name Identifier Form Translation key
Mace mace Item item.minecraft.mace

Bedrock Edition:

Name Identifier Numeric ID Form Translation key
Mace mace 322 Item item.minecraft.mace

Advancements

Icon Advancement in-game description Parent Actual requirements (if different) Resource Location
Over-Overkill Deal 50 hearts of damage in a single hit using the Mace. Minecraft: Trial(s) Edition __ adventure/overoverkill
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