Meldexun’s Entity Culling Mod (1.16.5, 1.12.2) – Skip Rendering of Hidden Entities
Meldexun’s Entity Culling Mod (1.16.5, 1.12.2) is a client side performance mod which aims to skip rendering of hidden (tile-)entities. In vanilla it just renders all (tile-)entities which are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can’t even see them because they are hidden behind a wall.
Culling of hidden Entities. By default this mod uses an OpenGL occlusion culling implementation which gives you pixel perfect bounding box culling with only one frame delay and a very small overhead. If your hardware does not support OpenGL 4.3 then this mod uses a raytraced culling implementation. The raytraced culling is more CPU intensive while the OpenGL culling is more GPU intensive and thus depending on your hardware you might want to prefer one over the other. This can result in massive fps improvements when a lot of (tile-)entities are on the screen but not visible because they are occluded.
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How to install:
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Meldexun’s Entity Culling Mod (1.16.5, 1.12.2) Download Links
For Minecraft 1.12.2
Forge version: Download from Server 1 – Download from Server 2
For Minecraft 1.16.5
Forge version: Download from Server 1 – Download from Server 2