Minecraft 1.21, 1.20.5 Snapshot 24w13a – Ominous Trials, Ominous Vault
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            March 27, 2024        
                    
            Minecraft 1.21, 1.20.5 Snapshot 24w13a introduces ominous potions, three mace enchantments, ominous trials, ominous keys, new vaults, new chambers, and fixes bugs. Mojang have confirmed a new Enchantments for the Macee weapon, these will be added to the Minecraft 1.21 Update.

Features:
- Changes to the Mace
 - Tweaks to the Breeze and Wind Charges
 - Redesigned Bad Omen
 - Added Ominous Bottle
 - Added 6 new mob effects
 - Added Ominous Trial Spawner
 - Added Ominous Vault
 - Added Ominous Trial Key
 
Mace
- Added a new explosive particle effect when executing a smash attack with the Mace to really show the player’s power
 - Increased the power and range of the knockback effect from a smash attack
 - Introduced an even stronger knockback when falling for more than 5 blocks before attacking
 - When successfully striking a target, all vertical momentum will be reset in addition to negating any accumulated fall distance
 - The baseline additional damage dealt by the Mace smash attack has been slightly reduced to 3 (1.5 hearts) per fallen block
 - These existing enchantments can now be applied to the Mace:
- Mending
 - Unbreaking
 - Smite
 - Bane of Arthropods
 - Fire Aspect
 - Curse of Vanishing
 
 - Three new enchantments have been introduced that are unique to the Mace:
- Density:
- Common Enchantment, accessible in the Enchanting Table and on Enchanted Books in loot
 - Has 5 levels
 - Maces enchanted with Density do more damage per fallen block per Density level
 - Damage dealt per fallen block is increased by 1 per level of Density
 
 - Breach:
- Rare Enchantment, accessible in the Enchanting Table and on Enchanted Books in loot
 - Has 4 levels
 - Maces enchanted with Breach reduce the effectiveness of armor on the target
 - The effectiveness of the armor is reduced by 15% per Breach level
 
 - Wind Burst:
- Unique enchantment which can only be found in Ominous Vaults
 - Has 3 levels
 - Maces enchanted with Wind Burst will emit a Wind Burst upon hitting an enemy, launching the attacker upward and enabling the linking of smash attacks one after the other
 - Each level will bounce the attacker higher up in the air
 
 
 - Density:
 
Breeze & Wind Charges
- The Breeze now avoids jumping into dangerous blocks or air
 - Wind Charges no longer collide with End Crystals
 
Ominous Events
- Bad Omen has been expanded to give access to an optional experience in Trial Chambers
 - These optional experiences accessed through Bad Omen are now known as Ominous Events
- They are more challenging than usual, and are designed to shake up the experience in unique ways
 - Illager Raids are an example of an existing Ominous Event
 
 - Bad Omen is getting some changes with this redesign:
- It has a new, shadowy icon and a sound for being applied to the player
 - It no longer triggers a Raid directly when entering a village
- Instead, it will transform into a Raid Omen variant with a duration of 30 seconds
 - Once the Raid Omen expires, a Raid will start at the location the player gained the Raid Omen
 - Like any other effect, players can drink a Bucket of Milk to clear the Raid Omen to prevent the Raid from starting
 
 - It is no longer given to players that defeat a Raid Captain outside a Raid
- Instead, players can gain access to Bad Omen by consuming a new Ominous Bottle
 
 
 
Ominous Bottle
- An item which can be consumed by players to receive the Bad Omen effect for 1 hour and 40 minutes
- Comes in 5 variations, one for each Bad Omen level
 - The bottle breaks when consumed
 - Can be stacked to 64
 
 - Can be found uncommonly in any Vaults that are unlocked with Trial Keys, and is dropped by Raid Captains when defeated outside a Raid
 
Ominous Trials
- A new Ominous Event that can be accessed by exploring a Trial Chamber with Bad Omen
 - This event will have players facing more powerful Trial Spawners if they dare!
 
Trial Omen
- A variant that Bad Omen can transform into
- This occurs when the player is within detection range of a Trial Spawner that is not Ominous
 - The Trial Omen has a duration of 15 minutes multiplied by the transformed Bad Omen’s level
 
 - Players that have Trial Omen are surrounded by ominous particles
 
Ominous Trial Spawner
- A more powerful active phase of the Trial Spawner with unique challenges and rewards
- Provides a more challenging experience that advanced players can opt into for better rewards
 
 - If a Trial Spawner detects a player that has the Trial Omen effect, the spawner will become Ominous if:
- It is not in cooldown
 - Or, it is in cooldown but was not Ominous during its last activation
- Making it Ominous this way will bypass the cooldown
 
 
 - While active, it will:
- Glow blue instead of orange
 - Emit soul flames instead of normal flames
 - Very commonly spawns mobs with equipment if they can wear it
- The equipment these mobs wear have armor trims applied from the Trial Chambers
 - Known issue: these mobs can currently drop their equipment on death, but they will not in the future
 
 - Periodically spawn potions and projectiles on top of unsuspecting players and mobs
- Based on their location, spawners in an area will select a random set of projectiles to spawn
 - These projectiles will always include a single type of Lingering Potion from a set of possible effects
 
 
 - Becoming Ominous will despawn any existing mobs it spawned and reset its challenge
- It will stay Ominous until it has been defeated and its cooldown has finished
 
 - When defeated, it will eject a different set of loot to normal Trial Spawners
 
Ominous Trial Key
- A new variant of the Trial Key which can only be obtained by defeating an Ominous Trial Spawner
 - They can be used to unlock Ominous Vaults
 
Ominous Vault
- A variant of Vaults that have a different texture and emit soul flames instead of normal flames
 - These can be found throughout the Trial Chambers in harder to find places and require an Ominous Trial Key to unlock
- These Vaults hold a more valuable set of rewards than the standard Vaults unlocked by Trial Keys
 
 
Mob Effects
- The following effects have been added:
- Wind Charged
- Affected entities will emit a wind burst upon death
 - Brewed with an Awkward Potion and a Breeze Rod
 
 - Weaving
- Affected entities will spread Cobweb blocks upon death
 - Non-player entities with this effect can walk through Cobweb at normal speeds
 - Brewed with an Awkward Potion and a Cobweb block
 
 - Oozing
- Affected entities will spawn two Slimes upon death
 - Brewed with an Awkward Potion and a Slime Block
 
 - Infested
- Affected entities have a 5% chance to spawn 1-2 Silverfish when hurt
 - Brewed with an Awkward Potion and a Stone block
 
 
 - Wind Charged
 - These effects can be encountered while taking on an Ominous Trial Spawner
 - Some mobs are immune to these effects
- Slimes are immune to Oozing
 - Silverfish are immune to Infested
 
 
Trial Chambers Loot
- The loot found within Trial Chamber Vaults has been adjusted
 - Standard Vaults will give slightly less items of high quality, but also include the following changes:
- Ominous Bottle I – II can be found
 - Flow Banner Pattern, Flow Armor Trim Smithing Template, and Heavy Core can no longer be obtained
- Guster Banner Pattern and Bolt Armor Trim Smithing Template remain exclusive to standard Vaults
 - In Heavy Core’s place, standard Vaults will instead have a very rare chance of providing a Trident
 
 
 - Ominous Vaults can provide some particularly valuable items, to mention a few:
- Ominous Bottle III – V
 - Enchanted Golden Apple
 - Flow Banner Pattern and Flow Armor Trim Smithing Template
 - Wind Burst, Breach and Density Enchantments for the Mace
 - Heavy Core
 
 - The loot ejected from Trial Spawners have been adjusted
- It now has a focus on providing higher quality food more often to make replenishing between fights more safe
 
 - Ominous Trial Keys have a 30% chance of ejecting from a defeated Ominous Trial Spawner, replacing the usual 50% chance to eject Trial Keys
 
Trial Spawner
- All spawners now increase the amount of mobs present at once by 0.5 for each additional player, down from 2
 - Baby Zombie spawners now only have 2 mobs present at once for its baseline, down from 3 mobs
 - Can now only activate when a player is in line of sight
 
Trial Chambers
- Remade 
chamber_5with variations, and renamed it toeruption - Reduced amount of Trial Spawners in corridors
 - Updated layout and placements of Vaults
 - Placed Ominous Vaults in chambers, intersections, at the ends of corridors
 - Corridors will no longer generate endlessly
 - Added an atrium to the corridors
 - Made various layout changes in intersections and corridors
 
Screenshots:















Requires:
Java
Java Runtime Environment
How to install:
- Please visit the following link for full instructions: How To Download & Install Minecraft Snapshots
 
Minecraft 1.21, 1.20.5 Snapshot 24w13a Download Links
Client: Download from Server 1
Server: Download from Server 1
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