Minecraft 1.21.5 Official Download, known as the “Spring to Life” update, brings a refreshing touch to the Overworld. This update focuses on enriching biomes with dynamic animal variations, such as pigs, cows, and chickens, adapted to their habitats (cold, temperate, or hot). New vegetation, like shrubs, cactus flowers, and firefly bushes, has also been introduced, creating a more diverse ecosystem. Ambient sounds have been improved, with dry winds and insect sounds in arid biomes. Leaf blocks now have a falling leaf effect, enhancing realism. Fallen trees and dry grass also appear naturally, making the world feel more alive. Additionally, the update enhances spawn eggs and introduces biome-specific maps.

Features:

  • Added cold and warm variants for the Pig, Cow and Chicken
  • Sheep now spawn with wool color dependent on the biome in which they spawn
  • Added new sound variants for Wolves
  • Overhauled the visuals of each Spawn Egg to improve readability and accessibility
  • Added fallen tree generation
  • Added Firefly Bush block
  • Added Leaf Litter block
  • Added Wildflowers block
  • Added Bush block
  • Added Short Dry Grass and Tall Dry Grass blocks
  • Added Cactus Flower block which can grow on Cactus blocks
  • Added new falling leaf particles to all Leaves blocks that did not already have them
  • Added new ambient block sounds in the Desert and Badlands biomes
  • Added language support for Kyrgyz

Farm Animal Variants

  • Warm and cold variants have been added for the following animals:
    • Pig
    • Cow
    • Chicken
  • The variant is determined by the biome they spawn in
  • Temperate variant – The variants we are all familiar with, spawns by default where the other variants do not
  • Cold variant – A variant that will be selected if spawned (naturally or by player) in these biomes:
    • Cold Ocean
    • Deep Cold Ocean
    • Deep Dark
    • Deep Frozen Ocean
    • End Barrens
    • End Highlands
    • End Midlands
    • Frozen Ocean
    • Frozen Peaks
    • Frozen River
    • Grove
    • Ice Spikes
    • Jagged Peaks
    • Old Growth Pine Taiga
    • Old Growth Spruce Taiga
    • Small End Islands
    • Snowy Beach
    • Snowy Plains
    • Snowy Slopes
    • Snowy Taiga
    • Stony Peaks
    • Taiga
    • The End
    • Windswept Forest
    • Windswept Gravelly Hills
    • Windswept Hills
  • Warm variant – A variant that will be selected if spawned (naturally or by player) in these biomes:
    • Badlands
    • Bamboo Jungle
    • Basalt Deltas
    • Crimson Forest
    • Deep Lukewarm Ocean
    • Desert
    • Eroded Badlands
    • Jungle
    • Lukewarm Ocean
    • Mangrove Swamp
    • Nether Wastes
    • Savanna
    • Savanna Plateau
    • Soul Sand Valley
    • Sparse Jungle
    • Warm Ocean
    • Warped Forest
    • Windswept Savanna
    • Wooded Badlands
  • When bred by a player, a baby variant will not be chosen by the current biome, but instead randomly selected from one of the parents’ variants
  • Two new Egg items have been added for the warm and cold Chicken variants
    • Blue Egg – The Egg that is laid by and can hatch cold Chicken variants
    • Brown Egg – The Egg that is laid by and can hatch warm Chicken variants

Sheep Wool Color in Warm and Cold Biomes

  • Sheep now spawn with wool color dependent on the biome in which they spawn:
    • Temperate biomes: (these colors are unchanged from previous behavior)
      • Common Sheep color is white
      • Uncommon Sheep colors are black, gray, light gray and brown
      • There is a rare chance for a pink Sheep to spawn
    • Cold biomes:
      • Common Sheep color is black
      • Uncommon Sheep colors are gray, light gray, white and brown
      • There is a rare chance for a pink Sheep to spawn
    • Warm biomes:
      • Common Sheep color is brown
      • Uncommon Sheep colors are gray, light gray, white and black
      • There is a rare chance for a pink Sheep to spawn

Wolf Sounds Variants

  • Added 6 new Wolf sound variants with unique ambient, hurt, death, growl, whine, and pant sounds
    • The new sounds are part of variants that are called “Big”, “Cute”, “Puglin”, “Angry”, “Grumpy”, and “Sad”
    • The original Wolf sounds now are used for the variant called “Classic”
    • Every Wolf will have a sound variant randomly assigned to it from these 7 variants
    • The sound variant is not related to the texture variant

Spawn Egg Visuals Overhaul

  • Each Spawn Egg now has their own unique visual which captures the personality and character of the mob it spawns
  • Each egg visual varies in shape to reflect the in-world size of the mob it spawns
    • For example, smaller mobs tend to have a smaller Spawn Egg

Fallen Trees

  • Fallen trees are a new decorative variant of trees
  • Fallen trees come in four different wood type variants:
    • Oak
    • Birch
    • Jungle
    • Spruce
  • Birch fallen trees come in a shorter and a longer version
  • Some fallen trees can be decorated with Mushrooms or Vines
  • Fallen trees can be found in all biomes where their standing tree variant grows, except the following:
    • Bamboo Jungle
    • Flower Forest (has fallen Birch trees but not fallen Oak trees)
    • Grove
    • Meadow
    • River

Firefly Bush

  • The Firefly Bush is found adjacent to water in Swamps, Mangrove Swamps, Badlands, and near Rivers
  • When it is dark, glowing firefly particles appear around the Firefly Bush
  • Using Bone Meal on a Firefly Bush grows a Firefly Bush in a random adjacent space if possible
  • The Firefly Bush emits a light level of 2
  • The Firefly Bush has a chance of playing ambient sounds when these conditions are met:
    • it is night
    • it is not blocked from above by any collidable block except leaves

Leaf Litter

  • Leaf Litter is a new type of decorative block which can be found in the Forests, Dark Forests and Wooded Badlands
    • Note: Leaf Litter is only spawned as part of world generation, and does not regenerate during gameplay
  • Leaf Litter can have different amounts of leaves in one block space
    • Up to four Leaf Litter pieces can be placed in the same block space
    • Placing a Leaf Litter into an existing Leaf Litter block increases the amount of leaves
  • Leaf Litter can be placed in four orientations
  • Leaf Litter can be placed on any block with a full top face
  • Leaf Litter can be created by smelting any type of Leaves block
  • Leaf Litter can be used as fuel for smelting
  • Leaf Litter can be used in the Composter
  • Leaf Litter has unique block sounds
  • Leaf Litter is tinted based on which biome it is in
  • Leaf Litter is replaceable when building

Wildflowers

  • Wildflowers are a new type of flower which grow in Birch Forests, Old Growth Birch Forests and Meadows
  • Wildflowers can have different amounts of flowers in one block space
    • Up to four Wildflowers can be placed in the same block space
    • Placing a Wildflower into an existing Wildflowers block increases the amount of flowers
    • Using Bone Meal on Wildflowers will produce more Wildflowers
  • Wildflowers can be placed in four orientations
  • Wildflowers can be crafted into Yellow Dye

Bush

  • The Bush is a new type of decorative block that can be found in small patches in the following biomes:
    • Birch Forest
    • Forest
    • Frozen River
    • Old Growth Birch Forest
    • Plains
    • River
    • Windswept Forest
    • Windswept Gravelly Hills
    • Windswept Hills
  • The Bush can be used in the Composter
  • Using Bone Meal on a Bush grows a Bush in a random adjacent space if possible
  • A Bush only drops when broken with Shears or a Silk Touch tool
  • The Bush is replaceable when building

Short and Tall Dry Grass

  • Added two new types of grass: Short Dry Grass and Tall Dry Grass
  • Both are 1 block high, which means Tall Dry Grass differs from regular Tall Grass which is 2 blocks high
  • Both generate in the Desert and Badlands biomes
  • Both can be placed on types of Sand, Terracotta, Dirt blocks, and Farmland like the Dead Bush
  • Both can be bonemealed
    • Using Bone Meal on Short Dry Grass grows it into a Tall Dry Grass
    • Using Bone Meal on Tall Dry Grass grows a Short Dry Grass in a random adjacent space if possible
  • Both can be used in the Composter
  • Sheep can eat both to regrow their wool
  • Both can be used as fuel for smelting
  • Both are replaceable when building

Cactus Flower

  • Cactus Flower is a new type of flower that has a chance of generating on Cactuses in Deserts and Badlands
  • Cactus Flower can be placed on Cactus blocks, Farmland, or any block which has center support at the top of the block
  • Cactus Flowers have a chance of growing on Cactus blocks instead of the Cactus growing taller
    • If a Cactus is 1-2 blocks tall, the Cactus Flower has a 10% chance to grow
    • If a Cactus is 3 blocks or taller the Cactus Flower has a 25% chance to grow
    • Cactus Flowers will only grow if they have space on all four sides
  • Cactus Flowers can be used in the Composter
  • A Cactus Flower can be used to craft 1 Pink Dye

Falling Leaf Particles

  • All Leaves blocks now have chance of spawning falling leaf particles
  • The following blocks are affected by this change:
    • Acacia Leaves
    • Azalea Leaves
    • Birch Leaves
    • Dark Oak Leaves
    • Flowering Azalea Leaves
    • Jungle Leaves
    • Mangrove Leaves
    • Oak Leaves
    • Spruce Leaves

New Ambient Sounds for Desert and Badlands

  • Sand, Red Sand and Terracotta of any color have a chance of playing ambient sounds when surrounded by another block in the same group on at least 3 sides, at a distance of 8 blocks
    • block.sand.idle can be played in any biome
    • block.sand.wind only plays when in Desert or Badlands biomes
  • Dead Bush blocks have a chance of playing ambient sounds when placed on top of two blocks that are any color of Terracotta, Sand or Red Sand blocks in any biome

Changes

  • The main menu panorama has been updated for the “Spring to Life” drop
  • Beacons and their beams now render beyond 16 chunks, up to the client render distance
    • To keep it easily visible at large distances, the beam is rendered thicker the further away you are
    • The beam now renders up to 2048 blocks high, up from 1024
  • Lodestones have a new crafting recipe and can now be found in Ruined Portals
  • The trades of the Cartographer and Wandering Trader have been updated
  • Bundles can now be found in some of the Chests in Villages
  • Updates to Camel, Chicken, Cow, Pig, and Sheep spawning
  • Zombified Piglins now need to be killed by a Player to drop the Player-specific loot such as experience
    • This makes them consistent with all other mobs in the game
  • Changes to world generation of the Pale Garden and Meadow biomes
  • Chunks loaded by a portal will now be re-loaded again automatically when the world is reopened
  • Improved how simulation distance affects block ticks
  • Tweaks to the Creaking and Creaking Heart
  • Textures and models for temperate Cow, Mooshrooms and Sheep have been updated
  • Minor tweaks to existing Blocks, Items and Entities
  • Various changes and tweaks to sounds
  • Minor improvements to world uploads in Realms
  • Reverted fix MC-152728 – “The player continues sprinting when performing actions that slow them down”

    Developer’s Note: After consideration, we have decided to revert this fix. While we do want to revisit these mechanics in the future, it’s clear that these recent fixes alone didn’t quite hit the mark and caused too many negative side effects for parkour, speedbridging, and movement in general

  • If the game detects that the last startup did not complete normally, the fullscreen option will now be reset
  • Removed Herobrine

Lodestone Changes

  • The Lodestone is now crafted from 1 Iron Ingot surrounded by 8 Chiseled Stone Bricks
  • Lodestones can now be found as loot at Ruined Portals in the Overworld or Nether
  • Advancement “Country Lode, Take me Home” has been moved from the “Nether” category to the “Adventure” category

Cartographer and Wandering Trader Trade Rebalance

Cartographer Trades

  • Cartographers now sell 7 new maps each pointing to a different village or other structures in a different biome
  • Cartographers from different village types will sell a different range of maps and colored banners
  • Some prices and quantities have also been adjusted

Wandering Trader Trades

  • The Wandering Trader now has better prices, more trades and a larger amount of stock for many items
  • They will also now buy basic supplies from players, so it is possible to get some Emeralds by helping them prepare for their next journey – even if you don’t feel like buying anything
  • The Wandering Trader will offer to buy two items from this list:
    • Water Bottle
    • Water Bucket
    • Milk Bucket
    • Fermented Spider Eye
    • Baked Potato
    • Hay Bale
  • Wandering Traders now have a chance of selling these items (in addition to their previous trades):
    • Logs (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry)
    • Enchanted Iron Pickaxe
    • Potion of Invisibility

Mob Spawning Changes

  • Camels now spawn in Deserts
  • Chickens, Cows, Pigs, and Sheep can now spawn in Badlands

World Generation Changes

  • The Pale Garden biome now occupies more space that was previously taken by Dark Forest
  • Woodland Mansions can now generate in the Pale Garden biome
  • Short Grass now generates slightly sparser in Meadows

Simulation Distance

  • Any block in simulation distance of a player, or loaded by another source of chunk loading such as Ender Pearls, may now receive random ticks instead of 8 chunks just around players
    • For example: if a chunk is loaded by an Ender Pearl or is in the spawn chunks, crops are able to grow, Ice can melt, Snow can fall, and a Cauldron can be filled by rain
    • Mob spawning, Lava spreading fire, and Lightning strikes still occur in the previous radius of 8 chunks around players
  • Fire will no longer burn or spread if no player is within 8 chunks

Creaking and Creaking Heart

  • Creakings can now be named using Name Tags
    • Named Creakings will persist through the day
      • However, they will still be torn down if stuck with a player or if too far from their Heart
    • Named Creakings are still resistant to all damage, and can communicate with their Hearts via particles
  • Creaking Hearts correctly placed between Logs have a new dormant texture during the day
    • Dormant Creaking Hearts cannot spawn new Creakings or Resin
  • The transition between the awake and dormant states for Creaking Hearts, as well as the transition of Eye Blossoms is now based on the fixed day time
    • All these behaviors are no longer affected by weather or dimension brightness

Mob Texture and Model Changes

  • The look of the temperate Cow has been slightly updated to have an extruded snout
  • The look of both Mooshroom variants have been slightly updated to have an extruded snout
  • Sheep’s wool undercoat is now also colored when dyed
  • The Sheep wool texture has been tweaked to remove the stark line at the back

Minor Tweaks to Blocks, Items and Entities

  • Sheep can now eat Fern blocks
  • Landing on Powdered Snow with Leather Boots equipped after falling further than 2.5 blocks will now make entities fall through the snow
    • Jumping or falling less than 2.5 blocks allows the entity to land on top of the snow like before
  • Saddles equipped onto Pigs or Striders will now maintain properties such as custom name when dropped
  • Bubble columns produce less particles and sounds when entities are unaffected by them are inside them
  • Pale Oak Leaves and Pale Oak Saplings have an updated map color
  • Improved tooltips for the Crossbow and all container items

Item Tooltips

  • Crossbows will now show all charged projectiles in their tooltip instead of just the first
    • All charged projectiles will also add their entire tooltip as a subsection, instead of only Fireworks
  • All container items with stored contents, such as a Chest picked with Ctrl+Pick Block, will now list the first 4 items in their tooltip just like Shulker Boxes

Sound Changes

  • The volume of the narrator is now affected by the game’s configured volume in the “Voice” category
  • Added new break, place, step, fall and hit sounds for Iron Blocks, Iron Bars, Iron Trapdoors, Iron Doors and Heavy Weighted Pressure Plates
  • The breaking sound for the “grass” sound type has been lowered
  • Blocks that are broken by a Piston now play their breaking sound
  • Ambient block sounds in Desert, Badlands and Pale Garden which are only used for ambience have been moved from the “Blocks” to the ‘Ambient/Environment’ category

Realms World Uploads

  • Uploading a world to Realms will now enable Command Blocks by default
  • It is now possible to upload Hardcore singleplayer worlds to Realms

Screenshots:

Wildflowers

Leaf Litter

Lodestone

Leaf Particles

Bush

Firefly Bush

Dry Grass

Cactus Flower

Ambient Sounds

Camel

Cow, Chicken & Pig

Mooshroom

Brown & Blue Eggs

Trading

Wandering Trader

Villages

Spawn Eggs

Pause screen

Requires:

Java

Java Runtime Environment

How to install:

  • To install the Official Release, open up the Minecraft Launcher and enable snapshots in the “Launch Options” tab.
  • Official Release can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Minecraft 1.21.5 Official Download Links

Java Client: Download from Server 1Download from Server 2

Java Server: Download from Server 1Download from Server 2

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