Minecraft Snapshot 25w10a brings some exciting new features! It adds a “tntExplodes” game rule from Bedrock Edition, letting players choose if TNT explodes or not. The main menu now has a fresh desert background with pink cactus flowers. Sheep wool textures are improved, removing a harsh line for a smoother look. Blocks broken by pistons now make a breaking sound, and cactus flowers can be placed on farmland. All entities can store custom data with new SNBT syntax features. Plus, there are updated textures for test blocks and a few bug fixes!

Leaked info suggests Minecraft Dungeons 2, codenamed “Project Spicewood,” is in development with new biomes like Honeycomb Fields and Desert, plus sub-areas like Deep Dark Entrance. It’s rumored to have been in the works for over two years, possibly releasing in 2026, with improved performance up to 120 FPS.

Features:

Changes

  • The Sheep wool texture has been tweaked to remove the stark line at the back
  • Blocks that are broken by a Piston now play their breaking sound
  • Updated the menu panorama for the first Game Drop of the year
  • The textures of Test Blocks and Test Instance Blocks have been updated
  • Cactus Flowers can now be placed on Farmland

Technical Changes

  • The Data Pack version is now 70
  • The Resource Pack version is now 54

Data Pack Version 70

  • All entities can now store custom data
  • Unified format and functionality of predicates for components on Entities and Block Entities
  • New operations for SNBT
  • Added new tntExplodes Game Rule
  • Added #flowers item tag – corresponding item tag for the already existing #flowers block tag

Entity Data

  • Custom data (previously present only on Marker) is now available on all entities
    • It’s exposed as a minecraft:custom_data component, so it can be set by spawning items and matched by predicates
    • The component is currently stored in a field called data, which will be changed in the future when more proper storage for entity components is introduced
    • It’s stored only if it’s non-empty

Entity Predicates

  • A new optional field has been added to entity predicates: predicates
    • Its functionality and format is identical to the field predicates on item predicates, but they operate on entity components
      • When present, predicates will match partial contents of entity components

Block Predicates

  • New optional fields have been added to block predicates: components and predicates
  • Their functionality and format are identical to the fields components and predicates on item predicates, but they operate on block entity components (when present)
    • When present, components will match exact contents of block entity components
    • When present, predicates will match partial contents of block entity components

SNBT Format

  • To simplify input of data and macro use, SNBT now also supports following operations:
    • bool(arg) – converts argment to boolean
      • if argument is a boolean value, returns value directly
      • if argument is a number value, returns true if it is non-zero
    • uuid(str) – converts string representation of UUID to integer array
  • Implicit infinite float values (like 1e1000) are now rejected

tntExplodes Game Rule

  • When false, TNT will not explode and cannot be primed
  • Default value: true

Resource Pack Version 54

  • “Global” uniforms may now be defined in any shader, and the game will attempt to fill it
    • Currently, these are: ModelViewMat, ProjMat, TextureMat, ScreenSize, ColorModulator, Light0_Direction, Light1_Direction, GlintAlpha, FogStart, FogEnd, FogColor, FogShape, LineWidth, GameTime, ModelOffset
    • The type of the uniform must match what it would normally be, or it’ll be undefined behavior

Screenshots:

Requires:

Java

Java Runtime Environment

How to install:

Minecraft 1.21.5 Snapshot 25w10a Download Links

Client: Download from Server 1

Server: Download from Server 1

Click to rate this post!
[Total: 1 Average: 5]