Have you ever wondered why fossils are so rare? Turns out, they only generate rarely in desert, swamp, and mangrove swamp biomes. Most players won’t ever encounter one throughout their playthroughs. More Fossils Data Pack (1.20.6, 1.20.1) uses Fabric/Forge biome modifiers to allow fossils to generate in any Overworld biome. They aren’t too common, but exploring big cave systems will give you a good shot at finding some. Since this is done on top of vanilla fossil generation, fossils will be around ~70% more common in deserts, swamps, and mangrove swamps compared to other biomes. Similarly, fossils are about 160% more common in the deep dark compared to other biomes.

Screenshots:

Deep Dark Fossils: Fossils generate more commonly in the Deep Dark compared to other biomes.

Cave Fossils: Fossils will often generate completely underground, but some will be exposed within caves.

Configs:

  • If you want to edit the generation frequency of these fossils, make a datapack with the data/more_fossils/worldgen/placed_feature folder from the source repository and edit the corresponding json file. The minecraft:rarity_filter entry controls the rarity of a feature’s generation, where a value of 30 corresponds to a 1 in 30 chance of passing through the filter (and a 29 in 30 chance of generation failing).
  • You can also go to data/more_fossils/tags/worldgen/biome to edit the tags that determine which biomes a fossil can spawn in.

Requires:

Minecraft Forge or Fabric API

How to install:

Please visit the following link for full instructions: How To Download & Install Data Packs

Don’t miss out today’s latest Minecraft Data Packs

More Fossils Data Pack (1.20.6, 1.20.1) Download Links

For All Versions from Minecraft 1.19 to Minecraft 1.20.6

Forge version: Download from Server 1Download from Server 2

Fabric version: Download from Server 1Download from Server 2

Click to rate this post!
[Total: 0 Average: 0]