NBT Tags for Axolotl – Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an axolotl in Minecraft Java Edition (PC/Mac) 1.17, 1.18, 1.19 and 1.20.
Background
In Minecraft Java Edition 1.17, 1.18, 1.19 and 1.20, the entity value for an axolotl is axolotl
. The axolotl
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as axolotl
). The NBT tag is always surrounded in {} such as {Variant:0}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Variant:0, CustomName:”\”Buddy\””}.
List of NBT Tags
Here is a list of the NBT tags that you can use for axolotl
in Minecraft Java Edition (PC/Mac) 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
Variant | 0 (The axolotl is pink) 1 (The axolotl is brown) 2 (The axolotl is gold) 3 (The axolotl is light blue) 4 (The axolotl is blue) Example |
/summon /data |
InLove |
ticks (The number of game ticks that the axolotl is in love mode and will try to breed with another axolotl) Example |
/summon /data |
Age |
ticks (The age of the axolotl in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.) Example |
/summon /data |
ForcedAge |
ticks (When a baby axolotl matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.) Example |
/summon /data |
CustomName |
name (The name to assign to the axolotl) Example |
/summon /data |
Health |
number (The number of health points the axolotl has) Example |
/summon /data |
AbsorptionAmount |
number (The number of absorption health points the axolotl has) Example |
/summon /data |
Invulnerable |
0 (The axolotl will take damage like normal) Example |
/summon /data |
PersistenceRequired |
0 (The axolotl will despawn naturally) Example |
/summon /data |
NoAI |
0 (The axolotl will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent |
0 (The axolotl will make its usual noises in the game) Example |
/summon /data |
Fire |
ticks (The number of game ticks until the axolotl is no longer on fire – there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown |
ticks (The number of game ticks until the axolotl can go through a portal again – there are 20 ticks in a second) Example |
/summon /data |
Air |
ticks (The number of game ticks the axolotl has air left for) Example |
/summon /data |
id |
axolotl (The entity value used to represent an axolotl in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers |
The mob that is riding on the axolotl. Use the entity value for the passenger mob Example of frog as passenger |
/summon /data |
NBT Tag Examples
To summon an axolotl that is light blue:
/summon axolotl ~ ~ ~ {Variant:4}
To summon a light blue axolotl that is named Buddy:
/summon axolotl ~ ~ ~ {CustomName:"\"Buddy\"", Variant:4}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=axolotl
value, you can target axolotls:
@e[type=axolotl]
Target Selector Examples
To change the nearest axolotl to a brown axolotl (ie: orange axolotl):
/data merge entity @e[type=axolotl,limit=1,sort=nearest] {Variant:1}
To kill all axolotls:
/kill @e[type=axolotl]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for an axolotl in Minecraft: