This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a bat in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for bat in another version of Minecraft:

  • Java Edition (PC/Mac) 1.14/1.15
  • Java Edition (PC/Mac) 1.11/1.12
  • Java Edition (PC/Mac) 1.10

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a bat is bat. The bat entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as bat). The NBT tag is always surrounded in {} such as {CustomName:”\”Flappy\””}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:”\”Flappy\””, NoAI:1}.

List of NBT Tags

Here is a list of the NBT tags that you can use for bat in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
CustomName name (The name to assign to the bat)

Example
{CustomName:”\”Flappy\””}

BatFlags  

0b (The bat is flying)
1b (The bat is hanging upside down from a block)

Example
{BatFlags:0b}

Health  

number (The number of health points the bat has)

Example
{Health:6.0f}

AbsorptionAmount  

number (The number of absorption health points the bat has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The bat will take damage like normal)
1 (The bat will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The bat will despawn naturally)
1 (The bat won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The bat will have artificial intelligence and will move/behave like normal)
1 (The bat will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent  

0 (The bat will make its usual noises in the game)
1 (The bat will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the bat is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the bat can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the bat has air left for)

Example
{Air:120}

id  

bat (The entity value used to represent a bat in the EntityTag or Passengers tag)

Example
{id:bat}

Passengers  

The mob that is riding on the bat. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=bat value, you can target bats:

@e[type=bat]

Target Selector Examples

To change the name of the nearest bat to Flappy:

/data merge entity @e[type=bat,limit=1,sort=nearest] {CustomName:"\"Flappy\""}

To kill all bats:

/kill @e[type=bat]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a bat in Minecraft:

How to Summon a Bat

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