NBT Tags for Cow – Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a cow in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for cow in another version of Minecraft:
- Java Edition (PC/Mac) 1.14/1.15
- Java Edition (PC/Mac) 1.11/1.12
- Java Edition (PC/Mac) 1.10
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a cow is cow
. The cow
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as cow
). The NBT tag is always surrounded in {} such as {CustomName:”\”Daisy\””}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:”\”Daisy\””, Age:-25000}.
List of NBT Tags
Here is a list of the NBT tags that you can use for cow
in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
InLove | ticks (The number of game ticks that the cow is in love mode and will try to breed with another cow)
Example |
/summon /data |
Age |
ticks (The age of the cow in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.) Example |
/summon /data |
ForcedAge |
ticks (When a baby cow matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.) Example |
/summon /data |
Leash |
Indicates the coordinates of the fence that the cow is leashed to. Example |
/summon /data |
CustomName |
name (The name to assign to the cow) Example |
/summon /data |
Health |
number (The number of health points the cow has) Example |
/summon /data |
AbsorptionAmount |
number (The number of absorption health points the cow has) Example |
/summon /data |
Invulnerable |
0 (The cow will take damage like normal) Example |
/summon /data |
PersistenceRequired |
0 (The cow will despawn naturally) Example |
/summon /data |
NoAI |
0 (The cow will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent |
0 (The cow will make its usual noises in the game) Example |
/summon /data |
Fire |
ticks (The number of game ticks until the cow is no longer on fire – there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown |
ticks (The number of game ticks until the cow can go through a portal again – there are 20 ticks in a second) Example |
/summon /data |
Air |
ticks (The number of game ticks the cow has air left for) Example |
/summon /data |
id |
cow (The entity value used to represent a cow in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers |
The mob that is riding on the cow. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /data |
NBT Tag Examples
To summon a cow that is named Daisy:
/summon cow ~ ~ ~ {CustomName:"\"Daisy\""}
To summon a baby cow that is named Cutie:
/summon cow ~ ~ ~ {CustomName:"\"Cutie\"", Age:-25000}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=cow
value, you can target cows:
@e[type=cow]
Target Selector Examples
To change the nearest cow to a baby cow:
/data merge entity @e[type=cow,limit=1,sort=nearest] {Age:-25000}
To kill all cows:
/kill @e[type=cow]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a cow in Minecraft: