NBT Tags for Creeper – Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a creeper in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for creeper in another version of Minecraft:
- Java Edition (PC/Mac) 1.14/1.15
- Java Edition (PC/Mac) 1.11/1.12
- Java Edition (PC/Mac) 1.10
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a creeper is creeper
. The creeper
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as creeper
). The NBT tag is always surrounded in {} such as {powered:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {powered:1, NoAI:1}.
List of NBT Tags
Here is a list of the NBT tags that you can use for creeper
in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
powered | 0 (The creeper is a normal creeper and not a charged creeper) 1 (The creeper is a charged creeper) Example |
/summon /data |
Fuse |
ticks (The number of game ticks until the creeper explodes – there are 20 ticks in a second) Example |
/data |
ignited |
0 (The creeper has not ignited its fuse) Example |
/summon /data |
ExplosionRadius |
number (The radius of the creeper explosion in blocks) Example |
/data |
CustomName |
name (The name to assign to the creeper) Example |
/summon /data |
Health |
number (The number of health points the creeper has) Example |
/summon /data |
AbsorptionAmount |
number (The number of absorption health points the creeper has) Example |
/summon /data |
Invulnerable |
0 (The creeper will take damage like normal) Example |
/summon /data |
PersistenceRequired |
0 (The creeper will despawn naturally) Example |
/summon /data |
NoAI |
0 (The creeper will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent |
0 (The creeper will make its usual noises in the game) Example |
/summon /data |
Fire |
ticks (The number of game ticks until the creeper is no longer on fire – there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown |
ticks (The number of game ticks until the creeper can go through a portal again – there are 20 ticks in a second) Example |
/summon /data |
Air |
ticks (The number of game ticks the creeper has air left for) Example |
/summon /data |
id |
creeper (The entity value used to represent a creeper in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers |
The mob that is riding on the creeper. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /data |
NBT Tag Examples
To summon a charged creeper:
/summon creeper ~ ~ ~ {powered:1}
To summon a charged creeper with no artificial intelligence:
/summon creeper ~ ~ ~ {powered:1, NoAI:1}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=creeper
value, you can target creepers:
@e[type=creeper]
Target Selector Examples
To change the nearest creeper into a charged creeper:
/data merge entity @e[type=creeper,limit=1,sort=nearest] {powered:1}
To kill all creepers:
/kill @e[type=creeper]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a creeper in Minecraft: