NBT Tags for Drowned – Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a drowned in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for drowned in another version of Minecraft:
- Java Edition (PC/Mac) 1.14/1.15
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a drowned is drowned
. The drowned
entity has a unique set of NBT tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as drowned
). The NBT tag is always surrounded in {} such as {NoAI:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {NoAI:1,CustomName:”\”Davy\””}.
List of NBT Tags
Here is a list of the NBT tags that you can use for drowned
in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
IsBaby | 0 (The drowned will be a full grown adult drowned) 1 (The drowned will be a baby drowned) Example |
/summon /data |
CanPickUpLoot |
0 (The drowned can not pick up loot off the ground) Example |
/summon /data |
CanBreakDoors |
0 (The drowned can not break down wooden doors or iron doors) Example |
/summon /data |
LeftHanded |
0 (The drowned is right-handed) Example |
/summon /data |
DrownedConversionTime |
ticks (The number of game ticks until the mob turns into a drowned. A value of -1 means that the mob is already a drowned.) Example |
/summon /data |
InWaterTime |
ticks (The number of game ticks that the mob has been in the water before starting the conversion to a drowned. A value of 0 means that the mob is already a drowned.) Example |
/summon /data |
CustomName |
name (The name to assign to the drowned) Example |
/summon /data |
Health |
number (The number of health points the drowned has) Example |
/summon /data |
AbsorptionAmount |
number (The number of absorption health points the drowned has) Example |
/summon /data |
Invulnerable |
0 (The drowned will take damage like normal) Example |
/summon /data |
PersistenceRequired |
0 (The drowned will despawn naturally) Example |
/summon /data |
NoAI |
0 (The drowned will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent |
0 (The drowned will make its usual noises in the game) Example |
/summon /data |
Fire |
ticks (The number of game ticks until the drowned is no longer on fire – there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown |
ticks (The number of game ticks until the drowned can go through a portal again – there are 20 ticks in a second) Example |
/summon /data |
Air |
ticks (The number of game ticks the drowned has air left for) Example |
/summon /data |
HandItems |
Items that the drowned is holding in its hands, listed in this order: right hand, left hand Syntax Example |
/summon /data |
ArmorItems |
Items of armor that the drowned is wearing, listed in this order: boots, leggings, chestplate, helmet Syntax Example |
/summon /data |
ArmorDropChances |
The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the drowned is killed, 0.5f means 50%, 0.2f means 20%, and so on. Example |
/summon /data |
HandDropChances |
The drop chances for each of the 2 items listed in HandItems. A value of 1.0f means 100% chance of the item being dropped when the drowned is killed, 0.5f means 50%, 0.2f means 20%, and so on. Example |
/summon /data |
id |
drowned (The entity value used to represent a drowned in the Passengers tag) Example |
/summon |
Passengers |
The mob that is riding on the drowned. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /data |
NBT Tag Examples
To summon a baby drowned:
/summon drowned ~ ~ ~ {IsBaby:1}
To summon a drowned that is named Davy and has no artificial intelligence:
/summon drowned ~ ~ ~ {CustomName:"\"Davy\"", NoAI:1}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=drowned
value, you can target drowneds:
@e[type=drowned]
Target Selector Examples
To change the nearest drowned to a baby drowned:
/data merge entity @e[type=drowned,limit=1,sort=nearest] {IsBaby:1}
To kill all drowneds:
/kill @e[type=drowned]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a drowned in Minecraft: