This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an elder guardian in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for elder guardian in another version of Minecraft:

  • Java Edition (PC/Mac) 1.14/1.15
  • Java Edition (PC/Mac) 1.11/1.12

(If you are running Minecraft Java Edition (PC/Mac) 1.10 or older, use the Guardian data tags for an elder guardian)

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for an elder guardian is elder_guardian. The elder_guardian entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as elder_guardian). The NBT tag is always surrounded in {} such as {Health:25.0f}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Health:25.0f, CustomName:”\”Menace\””}.

List of NBT Tags

Here is a list of the NBT tags that you can use for elder_guardian in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
CustomName name (The name to assign to the elder guardian)

Example
{CustomName:”\”Menace\””}

Health  

number (The number of health points the elder guardian has)

Example
{Health:25.0f}

AbsorptionAmount  

number (The number of absorption health points the elder guardian has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The elder guardian will take damage like normal)
1 (The elder guardian will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The elder guardian will despawn naturally)
1 (The elder guardian won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The elder guardian will have artificial intelligence and will move/behave like normal)
1 (The elder guardian will have no artificial intelligence so it will appear motionless)

Example
{NoAI:1}

Silent  

0 (The elder guardian will make its usual noises in the game)
1 (The elder guardian will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the elder guardian is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the elder guardian can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the elder guardian has air left for)

Example
{Air:120}

id  

elder_guardian (The entity value used to represent an elder guardian in the EntityTag or Passengers tag)

Example
{id:elder_guardian}

Passengers  

The mob that is riding on the elder guardian. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon an elder guardian that is named Menace:

/summon elder_guardian ~ ~ ~ {CustomName:"\"Menace\""}

To summon an elder guardian named Menace that is silent:

/summon elder_guardian ~ ~ ~ {CustomName:"\"Menace\"", Silent:1}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=elder_guardian value, you can target elder guardians:

@e[type=elder_guardian]

Target Selector Examples

To change the name of the nearest elder guardian to Menace:

/data merge entity @e[type=elder_guardian,limit=1,sort=nearest] {CustomName:"\"Menace\""}

To kill all elder guardians:

/kill @e[type=elder_guardian]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for an elder guardian in Minecraft:

How to Summon an Elder Guardian

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