This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an enderman in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for enderman in another version of Minecraft:

  • Java Edition (PC/Mac) 1.14/1.15
  • Java Edition (PC/Mac) 1.11/1.12
  • Java Edition (PC/Mac) 1.10

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for an enderman is enderman. The enderman entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as enderman). The NBT tag is always surrounded in {} such as {CustomName:”\”Endie\””}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:”\”Endie\””, Health:25.0f}.

List of NBT Tags

Here is a list of the NBT tags that you can use for enderman in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
carriedBlockState id (The Minecraft ID of the item that the enderman is carrying)

Example – carrying a grass block
{carriedBlockState:{Name:grass_block}}

Example – carrying a snowy grass block
{carriedBlockState:{Properties:{snowy:”true”},Name:grass_block}}

LeftHanded  

0 (The enderman is right-handed)
1 (The enderman is left-handed)

Example
{LeftHanded:1}

CustomName  

name (The name to assign to the enderman)

Example
{CustomName:”\”Endie\””}

Health  

number (The number of health points the enderman has)

Example
{Health:25.0f}

AbsorptionAmount  

number (The number of absorption health points the enderman has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The enderman will take damage like normal)
1 (The enderman will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The enderman will despawn naturally)
1 (The enderman won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The enderman will have artificial intelligence and will move/behave like normal)
1 (The enderman will have no artificial intelligence and will not teleport)

Example
{NoAI:1}

Silent  

0 (The enderman will make its usual noises in the game)
1 (The enderman will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the enderman is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the enderman can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the enderman has air left for)

Example
{Air:120}

id  

enderman (The entity value used to represent an enderman in the EntityTag or Passengers tag)

Example
{id:enderman}

Passengers  

The mob that is riding on the enderman. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon an enderman with a custom name of Endie:

/summon enderman ~ ~ ~ {CustomName:"\"Endie\""}

To summon an enderman that is named Endie and is carrying a grass block:

/summon enderman ~ ~ ~ {CustomName:"\"Endie\"", carriedBlockState:{Name:grass_block}}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=enderman value, you can target endermans:

@e[type=enderman]

Target Selector Examples

To change the nearest enderman to have no artificial intelligence:

/data merge entity @e[type=enderman,limit=1,sort=nearest] {NoAI:1}

To kill all endermans:

/kill @e[type=enderman]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for an enderman in Minecraft:

How to Summon an Enderman

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