NBT Tags for Evoker – Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an evoker in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for evoker in another version of Minecraft:
- Java Edition (PC/Mac) 1.14/1.15
- Java Edition (PC/Mac) 1.11/1.12
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for an evoker is evoker
. The evoker
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as evoker
). The NBT tag is always surrounded in {} such as {CustomName:”\”Henry\””}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:”\”Henry\””, SpellTicks:12000}.
List of NBT Tags
Here is a list of the NBT tags that you can use for evoker
in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
CanJoinRaid | 0 (The evoker can not join the Raid) 1 (The evoker can join the Raid) Example |
/summon /data |
PatrolLeader |
0 (The evoker is not a patrol leader) Example |
/summon /data |
Patrolling |
0 (The evoker is not patrolling) Example |
/summon /data |
Wave |
number (The wave number of the Raid. If this value is 0, there is currently not a Raid happening) Example |
/summon /data |
SpellTicks |
ticks (The number of game ticks until the evoker finishes casting a spell. When an evoker is not casting a spell, SpellTicks is 0. When an evoker begins casting a spell, SpellTicks will be a positive number that counts down, one tick at a time, until the cast is complete.) Example |
/summon /data |
LeftHanded |
0 (The evoker is right-handed) Example |
/summon /data |
CustomName |
name (The name to assign to the evoker) Example |
/summon /data |
Health |
number (The number of health points the evoker has) Example |
/summon /data |
AbsorptionAmount |
number (The number of absorption health points the evoker has) Example |
/summon /data |
Invulnerable |
0 (The evoker will take damage like normal) Example |
/summon /data |
PersistenceRequired |
0 (The evoker will despawn naturally) Example |
/summon /data |
NoAI |
0 (The evoker will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent |
0 (The evoker will make its usual noises in the game) Example |
/summon /data |
Fire |
ticks (The number of game ticks until the evoker is no longer on fire – there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown |
ticks (The number of game ticks until the evoker can go through a portal again – there are 20 ticks in a second) Example |
/summon /data |
Air |
ticks (The number of game ticks the evoker has air left for) Example |
/summon /data |
id |
evoker (The entity value used to represent an evoker in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers |
The mob that is riding on the evoker. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /data |
NBT Tag Examples
To summon an evoker with a custom name of Henry:
/summon evoker ~ ~ ~ {CustomName:"\"Henry\""}
To summon an evoker that won’t cast a spell until 12000 ticks have gone by:
/summon evoker ~ ~ ~ {SpellTicks:12000}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=evoker
value, you can target evokers:
@e[type=evoker]
Target Selector Examples
To stop the nearest evoker from casting a spell for 12000 ticks:
/data merge entity @e[type=evoker,limit=1,sort=nearest] {SpellTicks:12000}
To kill all evokers:
/kill @e[type=evoker]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for an evoker in Minecraft: