This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an evoker in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for evoker in another version of Minecraft:

  • Java Edition (PC/Mac) 1.14/1.15
  • Java Edition (PC/Mac) 1.11/1.12

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for an evoker is evoker. The evoker entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as evoker). The NBT tag is always surrounded in {} such as {CustomName:”\”Henry\””}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:”\”Henry\””, SpellTicks:12000}.

List of NBT Tags

Here is a list of the NBT tags that you can use for evoker in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
CanJoinRaid 0 (The evoker can not join the Raid)
1 (The evoker can join the Raid)

Example
{CanJoinRaid:1}

PatrolLeader  

0 (The evoker is not a patrol leader)
1 (The evoker is a patrol leader)

Example
{PatrolLeader:1}

Patrolling  

0 (The evoker is not patrolling)
1 (The evoker is a patrolling)

Example
{Patrolling:1}

Wave  

number (The wave number of the Raid. If this value is 0, there is currently not a Raid happening)

Example
{Wave:0}

SpellTicks  

ticks (The number of game ticks until the evoker finishes casting a spell. When an evoker is not casting a spell, SpellTicks is 0. When an evoker begins casting a spell, SpellTicks will be a positive number that counts down, one tick at a time, until the cast is complete.)

Example
{SpellTicks:12000}

LeftHanded  

0 (The evoker is right-handed)
1 (The evoker is left-handed)

Example
{LeftHanded:1}

CustomName  

name (The name to assign to the evoker)

Example
{CustomName:”\”Henry\””}

Health  

number (The number of health points the evoker has)

Example
{Health:25.0f}

AbsorptionAmount  

number (The number of absorption health points the evoker has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The evoker will take damage like normal)
1 (The evoker will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The evoker will despawn naturally)
1 (The evoker won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The evoker will have artificial intelligence and will move/behave like normal)
1 (The evoker will have no artificial intelligence so it will appear motionless)

Example
{NoAI:1}

Silent  

0 (The evoker will make its usual noises in the game)
1 (The evoker will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the evoker is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the evoker can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the evoker has air left for)

Example
{Air:120}

id  

evoker (The entity value used to represent an evoker in the EntityTag or Passengers tag)

Example
{id:evoker}

Passengers  

The mob that is riding on the evoker. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon an evoker with a custom name of Henry:

/summon evoker ~ ~ ~ {CustomName:"\"Henry\""}

To summon an evoker that won’t cast a spell until 12000 ticks have gone by:

/summon evoker ~ ~ ~ {SpellTicks:12000}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=evoker value, you can target evokers:

@e[type=evoker]

Target Selector Examples

To stop the nearest evoker from casting a spell for 12000 ticks:

/data merge entity @e[type=evoker,limit=1,sort=nearest] {SpellTicks:12000}

To kill all evokers:

/kill @e[type=evoker]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for an evoker in Minecraft:

How to Summon an Evoker

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