This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a fox in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for fox in another version of Minecraft:

  • Java Edition (PC/Mac) 1.14/1.15

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a fox is fox. The fox entity has a unique set of NBT tags that can be used in Minecraft commands such as: /summon and /data.

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as fox). The NBT tag is always surrounded in {} such as {Type:red}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Type:red, NoAI:1}.

List of NBT Tags

Here is a list of the NBT tags that you can use for fox in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
Type red (Red fox)
snow (Snowy fox)

Example
{Type:snow}

CanPickUpLoot  

0 (The fox can not pick up loot off the ground in its mouth)
1 (The fox can pick up loot off the ground in its mouth)

Example
{CanPickUpLoot:0}

Sleeping  

0 (The fox is not sleeping)
1 (The fox is sleeping)

Example
{Sleeping:1}

Crouching  

0 (The fox is not crouching)
1 (The fox is crouching)

Example
{Crouching:1}

Sitting  

0 (The fox is standing)
1 (The fox is sitting)

Example
{Sitting:1}

InLove  

ticks (The number of game ticks that the fox is in love mode and will try to breed with another fox)

Example
{InLove:400}

Age  

ticks (The age of the fox in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge  

ticks (When a baby fox matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

CustomName  

name (The name to assign to the fox)

Example
{CustomName:”\”Whiskers\””}

Health  

number (The number of health points the fox has)

Example
{Health:10.0f}

AbsorptionAmount  

number (The number of absorption health points the fox has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The fox will take damage like normal)
1 (The fox will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The fox will despawn naturally)
1 (The fox won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The fox will have artificial intelligence and will move/behave like normal)
1 (The fox will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent  

0 (The fox will make its usual noises in the game)
1 (The fox will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the fox is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the fox can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the fox has air left for)

Example
{Air:120}

HandItems  

Items that the fox is holding in its mouth. The fox can hold up to 2 items

Syntax
HandItems:[{Count:1,id:item}, {Count:1,id:item}]

Example
{HandItems:[{Count:1,id:emerald}, {Count:1,id:wheat}]}

HandDropChances  

The drop chances for each of the 2 items listed in HandItems. A value of 1.0f means 100% chance of the item being dropped when the fox is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{HandDropChances:[1.0f,1.0f,1.0f,1.0f]}

id  

fox (The entity value used to represent a fox in the Passengers tag)

Example
{id:fox}

Passengers  

The mob that is riding on the fox. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a red fox:

/summon fox ~ ~ ~ {Type:red}

To summon a snowy fox that is named Scout:

/summon fox ~ ~ ~ {Type:snow, CustomName:"\"Scout\""}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=fox value, you can target foxs:

@e[type=fox]

Target Selector Examples

To change the nearest fox to a red fox:

/data merge entity @e[type=fox,limit=1,sort=nearest] {Type:red}

To kill all foxs:

/kill @e[type=fox]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a fox in Minecraft:

How to Summon a Fox

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