NBT Tags for Frog – Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a frog in Minecraft Java Edition (PC/Mac) 1.19 and 1.20.
Background
In Minecraft Java Edition 1.19 and 1.20, the entity value for a frog is frog
. The frog
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as frog
). The NBT tag is always surrounded in {} such as {variant:cold}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {variant:cold, CustomName:”\”Kermit\””}.
List of NBT Tags
Here is a list of the NBT tags that you can use for frog
in Minecraft Java Edition (PC/Mac) 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
variant | cold (The frog is green) temperate (The frog is orange) warm (The frog is white) Example |
/summon /data |
InLove |
ticks (The number of game ticks that the frog is in love mode and will try to breed with another frog) Example |
/summon /data |
CustomName |
name (The name to assign to the frog) Example |
/summon /data |
Health |
number (The number of health points the frog has) Example |
/summon /data |
AbsorptionAmount |
number (The number of absorption health points the frog has) Example |
/summon /data |
Invulnerable |
0 (The frog will take damage like normal) Example |
/summon /data |
PersistenceRequired |
0 (The frog will despawn naturally) Example |
/summon /data |
NoAI |
0 (The frog will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent |
0 (The frog will make its usual noises in the game) Example |
/summon /data |
Fire |
ticks (The number of game ticks until the frog is no longer on fire – there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown |
ticks (The number of game ticks until the frog can go through a portal again – there are 20 ticks in a second) Example |
/summon /data |
Air |
ticks (The number of game ticks the frog has air left for) Example |
/summon /data |
id |
frog (The entity value used to represent a frog in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers |
The mob that is riding on the frog. Use the entity value for the passenger mob Example of bee as passenger |
/summon /data |
NBT Tag Examples
To summon a frog (ie: green frog):
/summon frog ~ ~ ~ {variant:cold}
To summon a green frog that is named Kermit:
/summon frog ~ ~ ~ {CustomName:"\"Kermit\"", variant:cold}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=frog
value, you can target frogs:
@e[type=frog]
Target Selector Examples
To change the nearest frog to a temperate frog (ie: orange frog):
/data merge entity @e[type=frog,limit=1,sort=nearest] {variant:temperate}
To kill all frogs:
/kill @e[type=frog]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a frog in Minecraft:
How to Summon a Frog
How to Summon a Cold Frog
How to Summon a Warm Frog
How to Summon a Temperate Frog