This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a frog in Minecraft Java Edition (PC/Mac) 1.19 and 1.20.

Background

In Minecraft Java Edition 1.19 and 1.20, the entity value for a frog is frog. The frog entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as frog). The NBT tag is always surrounded in {} such as {variant:cold}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {variant:cold, CustomName:”\”Kermit\””}.

List of NBT Tags

Here is a list of the NBT tags that you can use for frog in Minecraft Java Edition (PC/Mac) 1.19 and 1.20:

NBT Tag Value (Description)
variant cold (The frog is green)
temperate (The frog is orange)
warm (The frog is white)

Example
{variant:cold}

InLove  

ticks (The number of game ticks that the frog is in love mode and will try to breed with another frog)

Example
{InLove:400}

CustomName  

name (The name to assign to the frog)

Example
{CustomName:”\”Kermit\””}

Health  

number (The number of health points the frog has)

Example
{Health:10.0f}

AbsorptionAmount  

number (The number of absorption health points the frog has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The frog will take damage like normal)
1 (The frog will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The frog will despawn naturally)
1 (The frog won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The frog will have artificial intelligence and will move/behave like normal)
1 (The frog will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent  

0 (The frog will make its usual noises in the game)
1 (The frog will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the frog is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the frog can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the frog has air left for)

Example
{Air:120}

id  

frog (The entity value used to represent a frog in the EntityTag or Passengers tag)

Example
{id:frog}

Passengers  

The mob that is riding on the frog. Use the entity value for the passenger mob

Example of bee as passenger
Passengers:[{id:bee}]

NBT Tag Examples

To summon a frog (ie: green frog):

/summon frog ~ ~ ~ {variant:cold}

To summon a green frog that is named Kermit:

/summon frog ~ ~ ~ {CustomName:"\"Kermit\"", variant:cold}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=frog value, you can target frogs:

@e[type=frog]

Target Selector Examples

To change the nearest frog to a temperate frog (ie: orange frog):

/data merge entity @e[type=frog,limit=1,sort=nearest] {variant:temperate}

To kill all frogs:

/kill @e[type=frog]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a frog in Minecraft:

 How to Summon a Frog
How to Summon a Cold Frog
How to Summon a Warm Frog
How to Summon a Temperate Frog

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