NBT Tags for Ghast – Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a ghast in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for ghast in another version of Minecraft:
- Java Edition (PC/Mac) 1.14/1.15
- Java Edition (PC/Mac) 1.11/1.12
- Java Edition (PC/Mac) 1.10
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a ghast is ghast
. The ghast
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as ghast
). The NBT tag is always surrounded in {} such as {CustomName:”\”Ghastly\””}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:”\”Ghastly\””, ExplosionPower:2}.
List of NBT Tags
Here is a list of the NBT tags that you can use for ghast
in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
ExplosionPower | number (Specifies the explosion radius from the ghast’s fireball. The higher the number, the larger the explosion radius. The default is 1.)
Example |
/summon /data |
CustomName |
name (The name to assign to the ghast) Example |
/summon /data |
Health |
number (The number of health points the ghast has) Example |
/summon /data |
AbsorptionAmount |
number (The number of absorption health points the ghast has) Example |
/summon /data |
Invulnerable |
0 (The ghast will take damage like normal) Example |
/summon /data |
PersistenceRequired |
0 (The ghast will despawn naturally) Example |
/summon /data |
NoAI |
0 (The ghast will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent |
0 (The ghast will make its usual noises in the game) Example |
/summon /data |
Fire |
ticks (The number of game ticks until the ghast is no longer on fire – there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown |
ticks (The number of game ticks until the ghast can go through a portal again – there are 20 ticks in a second) Example |
/summon /data |
Air |
ticks (The number of game ticks the ghast has air left for) Example |
/summon /data |
id |
ghast (The entity value used to represent a ghast in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers |
The mob that is riding on the ghast. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /data |
NBT Tag Examples
To summon a ghast that is named Ghastly:
/summon ghast ~ ~ ~ {CustomName:"\"Ghastly\""}
To summon a ghast that has an explosion power of 2:
/summon ghast ~ ~ ~ {ExplosionPower:2}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=ghast
value, you can target ghasts:
@e[type=ghast]
Target Selector Examples
To change the nearest ghast to have an explosion power of 4:
/data merge entity @e[type=ghast,limit=1,sort=nearest] {ExplosionPower:4}
To kill all ghasts:
/kill @e[type=ghast]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a ghast in Minecraft: