This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a hoglin in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a hoglin is hoglin. The hoglin entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as hoglin). The NBT tag is always surrounded in {} such as {CustomName:”\”Tusks\””}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:”\”Tusks\””, Health:50.0f}.

List of NBT Tags

Here is a list of the NBT tags that you can use for hoglin in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
CustomName name (The name to assign to the hoglin)

Example
{CustomName:”\”Tusks\””}

InLove  

ticks (The number of game ticks that the hoglin is in love mode and will try to breed with another hoglin)

Example
{InLove:400}

Age  

ticks (The age of the hoglin in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge  

ticks (When a baby hoglin matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

Health  

number (The number of health points the hoglin has)

Example
{Health:50.0f}

AbsorptionAmount  

number (The number of absorption health points the hoglin has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The hoglin will take damage like normal)
1 (The hoglin will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The hoglin will despawn naturally)
1 (The hoglin won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The hoglin will have artificial intelligence and will move/behave like normal)
1 (The hoglin will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent  

0 (The hoglin will make its usual noises in the game)
1 (The hoglin will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the hoglin is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the hoglin can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the hoglin has air left for)

Example
{Air:120}

id  

hoglin (The entity value used to represent a hoglin in the EntityTag or Passengers tag)

Example
{id:hoglin}

Passengers  

The mob that is riding on the hoglin. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a hoglin that is named Tusks:

/summon hoglin ~ ~ ~ {CustomName:"\"Tusks\""}

To summon a baby hoglin that is named Little Tusks:

/summon hoglin ~ ~ ~ {CustomName:"\"Little Tusks\"", Age:-25000}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=hoglin value, you can target hoglins:

@e[type=hoglin]

Target Selector Examples

To change the name of the nearest hoglin to Tusks:

/data merge entity @e[type=hoglin,limit=1,sort=nearest] {CustomName:"\"Tusks\""}

To kill all hoglins:

/kill @e[type=hoglin]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a hoglin in Minecraft:

 How to Summon a Hoglin

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