This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an illusioner in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for illusioner in another version of Minecraft:

  • Java Edition (PC/Mac) 1.14/1.15

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for an illusioner is illusioner. The illusioner entity has a unique set of NBT tags that can be used in Minecraft commands such as: /summon and /data.

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as illusioner). The NBT tag is always surrounded in {} such as {NoAI:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {NoAI:1,CustomName:”\”Jeff\””}.

List of NBT Tags

Here is a list of the NBT tags that you can use for illusioner in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
CanPickUpLoot 0 (The illusioner can not pick up loot off the ground)
1 (The illusioner can pick up loot off the ground)

Example
{CanPickUpLoot:0}

LeftHanded  

0 (The illusioner is right-handed)
1 (The illusioner is left-handed

Example
{LeftHanded:1}

CustomName  

name (The name to assign to the illusioner)

Example
{CustomName:”\”Jeff\””}

Health  

number (The number of health points the illusioner has)

Example
{Health:10.0f}

AbsorptionAmount  

number (The number of absorption health points the illusioner has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The illusioner will take damage like normal)
1 (The illusioner will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The illusioner will despawn naturally)
1 (The illusioner won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The illusioner will have artificial intelligence and will move/behave like normal)
1 (The illusioner will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent  

0 (The illusioner will make its usual noises in the game)
1 (The illusioner will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the illusioner is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the illusioner can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the illusioner has air left for)

Example
{Air:120}

id  

illusioner (The entity value used to represent an illusioner in the Passengers tag)

Example
{id:illusioner}

Passengers  

The mob that is riding on the illusioner. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon an illusioner that is patrolling:

/summon illusioner ~ ~ ~ {CustomName:"\"Jeff\""}

To summon an illusioner that is named Jeff and has no artificial intelligence:

/summon illusioner ~ ~ ~ {CustomName:"\"Jeff\"", NoAI:1}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=illusioner value, you can target illusioners:

@e[type=illusioner]

Target Selector Examples

To change the nearest illusioner to be silent:

/data merge entity @e[type=illusioner,limit=1,sort=nearest] {Silent:1}

To kill all illusioners:

/kill @e[type=illusioner]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for an illusioner in Minecraft:

How to Summon an Illusioner

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