NBT Tags for Illusioner – Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an illusioner in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for illusioner in another version of Minecraft:
- Java Edition (PC/Mac) 1.14/1.15
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for an illusioner is illusioner
. The illusioner
entity has a unique set of NBT tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as illusioner
). The NBT tag is always surrounded in {} such as {NoAI:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {NoAI:1,CustomName:”\”Jeff\””}.
List of NBT Tags
Here is a list of the NBT tags that you can use for illusioner
in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
CanPickUpLoot | 0 (The illusioner can not pick up loot off the ground) 1 (The illusioner can pick up loot off the ground) Example |
/summon /data |
LeftHanded |
0 (The illusioner is right-handed) Example |
/summon /data |
CustomName |
name (The name to assign to the illusioner) Example |
/summon /data |
Health |
number (The number of health points the illusioner has) Example |
/summon /data |
AbsorptionAmount |
number (The number of absorption health points the illusioner has) Example |
/summon /data |
Invulnerable |
0 (The illusioner will take damage like normal) Example |
/summon /data |
PersistenceRequired |
0 (The illusioner will despawn naturally) Example |
/summon /data |
NoAI |
0 (The illusioner will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent |
0 (The illusioner will make its usual noises in the game) Example |
/summon /data |
Fire |
ticks (The number of game ticks until the illusioner is no longer on fire – there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown |
ticks (The number of game ticks until the illusioner can go through a portal again – there are 20 ticks in a second) Example |
/summon /data |
Air |
ticks (The number of game ticks the illusioner has air left for) Example |
/summon /data |
id |
illusioner (The entity value used to represent an illusioner in the Passengers tag) Example |
/summon |
Passengers |
The mob that is riding on the illusioner. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /data |
NBT Tag Examples
To summon an illusioner that is patrolling:
/summon illusioner ~ ~ ~ {CustomName:"\"Jeff\""}
To summon an illusioner that is named Jeff and has no artificial intelligence:
/summon illusioner ~ ~ ~ {CustomName:"\"Jeff\"", NoAI:1}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=illusioner
value, you can target illusioners:
@e[type=illusioner]
Target Selector Examples
To change the nearest illusioner to be silent:
/data merge entity @e[type=illusioner,limit=1,sort=nearest] {Silent:1}
To kill all illusioners:
/kill @e[type=illusioner]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for an illusioner in Minecraft: