This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a llama in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for llama in another version of Minecraft:

  • Java Edition (PC/Mac) 1.14/1.15
  • Java Edition (PC/Mac) 1.11/1.12

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a llama is llama. The llama entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as llama). The NBT tag is always surrounded in {} such as {Variant:0}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Variant:0, Tame:1}.

List of NBT Tags

Here is a list of the NBT tags that you can use for llama in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
Variant number (The variant for the llama. This determines the appearance of the llama.)

0 (The llama is cream-colored)
1 (The llama is white)
2 (The llama is brown)
3 (The llama is gray)

Example
{Variant:0}

Tame  

0 (The llama is wild)
1 (The llama is tame)

Example
{Tame:1}

ChestedHorse  

0 (The llama is not carrying a chest)
1 (The llama is carrying a chest)

Example
{ChestedHorse:1}

Items  

Items stored in the chest. It uses the Slot data tag to determine the location in the chest to add each item. The first Slot in the chest is Slot 2, second is Slot 3, third is Slot 4, and so on.

Example
{Items: [{id:diamond_sword,Slot:2,Count:1},
{id:light_blue_wool,Slot:3,Count:64}]}

The example above would add 1 diamond sword in the first slot and 64 light blue wool in the second slot of the chest. See list of Minecraft ids.

Strength  

number (The strength of the llama which is a number from 1 to 5. The higher the number, the more slots in the llama’s chest and the more likely wolves will run away when attacked by llama spit.)

1 (3 slots in the chest)
2 (6 slots in the chest)
3 (9 slots in the chest)
4 (12 slots in the chest)
5 (15 slots in the chest, wolves always run away after llama attack)

Example
{Strength:5}

DecorItem  

Use the Minecraft id of the carpet to decorate the llama. The possible values are:

white_carpet
orange_carpet
magenta_carpet
light _blue_carpet
yellow_carpet
lime_carpet
pink_carpet
gray_carpet
light_gray_carpet
cyan_carpet
purple_carpet
blue_carpet
brown_carpet
green_carpet
red_carpet
black_carpet

Example
{DecorItem:{id:magenta_carpet, Count:1}}

Temper  

number (The temper of the llama which is a number from 0 to 100. The higher the number, the easier it is to tame the llama.)

Example
{Temper:100}

InLove  

ticks (The number of game ticks that the llama is in love mode and will try to breed with another llama)

Example
{InLove:400}

Bred  

0 (The llama has not bred)
1 (The llama has bred)

Example
{Bred:1}

Age  

ticks (The age of the llama in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge  

ticks (When a baby llama matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

EatingHaystack  

0 (The llama is standing normally)
1 (The llama has its head down like it is eating hay)

Example
{EatingHaystack:0}

Leash  

Indicates the coordinates of the fence that the llama is leashed to.

Example
{Leash:{X:92,Y:72,Z:-206}}

CustomName  

name (The name to assign to the llama)

Example
{CustomName:”\”Andy\””}

Health  

number (The number of health points the llama has)

Example
{Health:22.0f}

AbsorptionAmount  

number (The number of absorption health points the llama has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The llama will take damage like normal)
1 (The llama will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The llama will despawn naturally)
1 (The llama won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The llama will have artificial intelligence and will move/behave like normal)
1 (The llama will have no artificial intelligence so it will appear motionless)

Example
{NoAI:1}

Silent  

0 (The llama will make its usual noises in the game)
1 (The llama will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the llama is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the llama can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the llama has air left for)

Example
{Air:120}

id  

llama (The entity value used to represent a llama in the EntityTag or Passengers tag)

Example
{id:llama}

Passengers  

The mob that is riding on the llama. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a wild llama:

/summon llama

To summon a tame llama with a chest:

/summon llama ~ ~ ~ {Tame:1, ChestedHorse:1}

To summon a tama llama that is wearing a magenta carpet:

/summon llama ~ ~ ~ {Tame:1, DecorItem:{id:magenta_carpet, Count:1}}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=llama value, you can target llamas:

@e[type=llama]

Target Selector Examples

To change the nearest llama to a baby llama:

/data merge entity @e[type=llama,limit=1,sort=nearest] {Age:-25000}

To kill all llamas:

/kill @e[type=llama]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a llama in Minecraft:

How to Summon a Llama

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