NBT Tags for Phantom – Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a phantom in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for phantom in another version of Minecraft:
- Java Edition (PC/Mac) 1.14/1.15
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a phantom is phantom
. The phantom
entity has a unique set of NBT tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as phantom
). The NBT tag is always surrounded in {} such as {NoAI:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {NoAI:1, CustomName:”\”Spooky\””}.
List of NBT Tags
Here is a list of the NBT tags that you can use for phantom
in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
AX | number (The x-coordinate of the point in the air above the player where the phantom will circle when not attacking.)
Example |
/summon /data |
AY |
number (The y-coordinate of the point in the air above the player where the phantom will circle when not attacking.) Example |
/summon /data |
AZ |
number (The z-coordinate of the point in the air above the player where the phantom will circle when not attacking.) Example |
/summon /data |
CustomName |
name (The name to assign to the phantom) Example |
/summon /data |
Health |
number (The number of health points the phantom has) Example |
/summon /data |
AbsorptionAmount |
number (The number of absorption health points the phantom has) Example |
/summon /data |
Invulnerable |
0 (The phantom will take damage like normal) Example |
/summon /data |
PersistenceRequired |
0 (The phantom will despawn naturally) Example |
/summon /data |
NoAI |
0 (The phantom will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent |
0 (The phantom will make its usual noises in the game) Example |
/summon /data |
Fire |
ticks (The number of game ticks until the phantom is no longer on fire – there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown |
ticks (The number of game ticks until the phantom can go through a portal again – there are 20 ticks in a second) Example |
/summon /data |
Air |
ticks (The number of game ticks the phantom has air left for) Example |
/summon /data |
id |
phantom (The entity value used to represent a phantom in the Passengers tag) Example |
/summon |
Passengers |
The mob that is riding on the phantom. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /data |
NBT Tag Examples
To summon a phantom that is named Spooky:
/summon phantom ~ ~ ~ {CustomName:"\"Spooky\""}
To summon a phantom whose circling point in the air is set to the coordinate (-846,91,216):
/summon phantom ~ ~ ~ {AX:-846, AY:91, AZ:216}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=phantom
value, you can target phantoms:
@e[type=phantom]
Target Selector Examples
To change the name of the nearest phantom to Spooky:
/data merge entity @e[type=phantom,limit=1,sort=nearest] {CustomName:"\"Spooky\""}
To kill all phantoms:
/kill @e[type=phantom]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a phantom in Minecraft: