This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a sheep in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for sheep in another version of Minecraft:

  • Java Edition (PC/Mac) 1.14/1.15
  • Java Edition (PC/Mac) 1.11/1.12
  • Java Edition (PC/Mac) 1.10

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a sheep is sheep. The sheep entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as sheep). The NBT tag is always surrounded in {} such as {Color:2}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Color:2, CustomName:”\”Wooly\””}.

List of NBT Tags

Here is a list of the NBT tags that you can use for sheep in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
Color

0 (The sheep is white)
1 (The sheep is orange)
2 (The sheep is magenta)
3 (The sheep is light blue)
4 (The sheep is yellow)
5 (The sheep is lime)
6 (The sheep is pink)
7 (The sheep is gray)
8 (The sheep is light gray)
9 (The sheep is cyan)
10 (The sheep is purple)
11 (The sheep is blue)
12 (The sheep is brown)
13 (The sheep is green)
14 (The sheep is red)
15 (The sheep is black)

Example
{Color:2}

InLove  

ticks (The number of game ticks that the sheep is in love mode and will try to breed with another sheep)

Example
{InLove:400}

Age  

ticks (The age of the sheep in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge  

ticks (When a baby sheep matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

Leash  

Indicates the coordinates of the fence that the sheep is leashed to.

Example
{Leash:{X:92,Y:72,Z:-206}}

CustomName  

name (The name to assign to the sheep)

Example
{CustomName:”\”Wooly\””}

Health  

number (The number of health points the sheep has)

Example
{Health:8.0f}

AbsorptionAmount  

number (The number of absorption health points the sheep has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The sheep will take damage like normal)
1 (The sheep will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The sheep will despawn naturally)
1 (The sheep won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The sheep will have artificial intelligence and will move/behave like normal)
1 (The sheep will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent  

0 (The sheep will make its usual noises in the game)
1 (The sheep will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the sheep is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the sheep can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the sheep has air left for)

Example
{Air:120}

id  

sheep (The entity value used to represent a sheep in the EntityTag or Passengers tag)

Example
{id:sheep}

Passengers  

The mob that is riding on the sheep. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a sheep that is named Wooly:

/summon sheep ~ ~ ~ {CustomName:"\"Wooly\""}

To summon a baby sheep that is named Cutie:

/summon sheep ~ ~ ~ {CustomName:"\"Cutie\"", Age:-25000}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=sheep value, you can target sheep:

@e[type=sheep]

Target Selector Examples

To change the nearest sheep to a baby sheep:

/data merge entity @e[type=sheep,limit=1,sort=nearest] {Age:-25000}

To kill all sheep:

/kill @e[type=sheep]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a sheep in Minecraft:

How to Summon a Sheep

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