NBT Tags for Shulker Bullet – Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a shulker bullet in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for shulker bullet in another version of Minecraft:
- Java Edition (PC/Mac) 1.14/1.15
- Java Edition (PC/Mac) 1.11/1.12
- Java Edition (PC/Mac) 1.10
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a shulker bullet is shulker_bullet
. The shulker_bullet
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as shulker_bullet
). The NBT tag is always surrounded in {} such as {Steps:25}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Steps:25,TZD:0.17d}.
List of NBT Tags
Here is a list of the NBT tags that you can use for shulker_bullet
in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
Owner | The owner of the shulker bullet which consists of 5 data tags: X, Y, Z, L, M. The X Y and Z data tags specify the coordinate of the owner. L and M specify the UUIDLeast and UUIDMost of the owner.
Syntax Example |
/summon /data |
Target |
The target of the shulker bullet which consists of 5 data tags: X, Y, Z, L, M. The X Y and Z data tags specify the coordinate of the target. L and M specify the UUIDLeast and UUIDMost of the target. Syntax Example |
/summon /data |
TXD |
number (The X-offset of the bullet’s target) Example |
/summon /data |
TYD |
number (The Y-offset of the bullet’s target) Example |
/summon /data |
TZD |
number (The Z-offset of the bullet’s target) Example |
/summon /data |
Steps |
number (The number of steps the bullet can take to get to its target. A value of 0 causes the bullet to go in a straight line to its target. When a value of 0 is used with a command block, the shulker bullet will spawn and then spin in place.) Example |
/summon /data |
NBT Tag Examples
To summon a shulker bullet that fires toward an entity at the coordinates (-244,87,1022) and the entity is identified by the UUIDLeast and UUIDMost values provided (you will need a command block to run this command):
/summon shulker_bullet ~ ~1 ~ {Steps:25,Target:{X:-244,Y:87,Z:1022,L:-8726042945961716848L,M:558846779238862412L}}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=shulker_bullet
value, you can target shulker bullets:
@e[type=shulker_bullet]
Target Selector Examples
To change the target of the nearest shulker bullet to the coordinates (-245,84,1035):
/data merge entity @e[type=shulker_bullet,limit=1,sort=nearest] {TXD:-245,TYD:84,TZD:1035}
To kill all shulker bullets:
/kill @e[type=shulker_bullet]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a shulker bullet in Minecraft:
How to Summon a Shulker Bullet