NBT Tags for Silverfish – Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a silverfish in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for silverfish in another version of Minecraft:
- Java Edition (PC/Mac) 1.14/1.15
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a silverfish is silverfish
. The silverfish
entity has a unique set of NBT tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as silverfish
). The NBT tag is always surrounded in {} such as {NoAI:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {NoAI:1,CustomName:”\”Fred\””}.
List of NBT Tags
Here is a list of the NBT tags that you can use for silverfish
in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
CustomName | name (The name to assign to the silverfish)
Example |
/summon /data |
Health |
number (The number of health points the silverfish has) Example |
/summon /data |
AbsorptionAmount |
number (The number of absorption health points the silverfish has) Example |
/summon /data |
Invulnerable |
0 (The silverfish will take damage like normal) Example |
/summon /data |
PersistenceRequired |
0 (The silverfish will despawn naturally) Example |
/summon /data |
NoAI |
0 (The silverfish will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent |
0 (The silverfish will make its usual noises in the game) Example |
/summon /data |
Fire |
ticks (The number of game ticks until the silverfish is no longer on fire – there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown |
ticks (The number of game ticks until the silverfish can go through a portal again – there are 20 ticks in a second) Example |
/summon /data |
Air |
ticks (The number of game ticks the silverfish has air left for) Example |
/summon /data |
id |
silverfish (The entity value used to represent a silverfish in the Passengers tag) Example |
/summon |
Passengers |
The mob that is riding on the silverfish. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /data |
NBT Tag Examples
To summon a silverfish that is named Fred:
/summon silverfish ~ ~ ~ {CustomName:"\"Fred\""}
To summon a silverfish that is named Fred and has no artificial intelligence:
/summon silverfish ~ ~ ~ {CustomName:"\"Fred\"", NoAI:1}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=silverfish
value, you can target silverfishs:
@e[type=silverfish]
Target Selector Examples
To change the name of the nearest silverfish to Fred:
/data merge entity @e[type=silverfish,limit=1,sort=nearest] {CustomName:"\"Fred\""}
To kill all silverfishs:
/kill @e[type=silverfish]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a silverfish in Minecraft: