NBT Tags for Skeleton – Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a skeleton in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for skeleton in another version of Minecraft:
- Java Edition (PC/Mac) 1.14/1.15
- Java Edition (PC/Mac) 1.11/1.12
- Java Edition (PC/Mac) 1.10
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a skeleton is skeleton
. The skeleton
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as skeleton
). The NBT tag is always surrounded in {} such as {CustomName:”\”Bones\””}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:”\”Bones\””, Health:25.0f}.
List of NBT Tags
Here is a list of the NBT tags that you can use for skeleton
in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
LeftHanded | 0 (The skeleton is right-handed) 1 (The skeleton is left-handed) Example |
/summon /data |
CanPickUpLoot |
0 (The skeleton can not pick up loot off the ground) Example |
/summon /data |
CustomName |
name (The name to assign to the skeleton) Example |
/summon /data |
Health |
number (The number of health points the skeleton has) Example |
/summon /data |
AbsorptionAmount |
number (The number of absorption health points the skeleton has) Example |
/summon /data |
Invulnerable |
0 (The skeleton will take damage like normal) Example |
/summon /data |
PersistenceRequired |
0 (The skeleton will despawn naturally) Example |
/summon /data |
NoAI |
0 (The skeleton will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent |
0 (The skeleton will make its usual noises in the game) Example |
/summon /data |
Fire |
ticks (The number of game ticks until the skeleton is no longer on fire – there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown |
ticks (The number of game ticks until the skeleton can go through a portal again – there are 20 ticks in a second) Example |
/summon /data |
Air |
ticks (The number of game ticks the skeleton has air left for) Example |
/summon /data |
HandItems |
Items that the skeleton is holding in its hands, listed in this order: right hand, left hand Syntax Example |
/summon /data |
HandDropChances |
The drop chances for each of the 2 items listed in HandItems. A value of 1.0f means 100% chance of the item being dropped when the skeleton is killed, 0.5f means 50%, 0.2f means 20%, and so on. Example |
/summon /data |
ArmorItems |
Items of armor that the skeleton is wearing, listed in this order: boots, leggings, chestplate, helmet Syntax Example |
/summon /data |
ArmorDropChances |
The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the skeleton is killed, 0.5f means 50%, 0.2f means 20%, and so on. Example |
/summon /data |
id |
skeleton (The entity value used to represent a skeleton in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers |
The mob that is riding on the skeleton. Use the entity value for the passenger mob Example of zombie as passenger |
/summon /data |
NBT Tag Examples
To summon a skeleton that is named Bones:
/summon skeleton ~ ~ ~ {CustomName:"\"Bones\""}
To summon a skeleton that is named “The Killer” who is wearing a set of full netherite armor:
/summon skeleton ~ ~1 ~ {CustomName:"\"The Killer\"", ArmorItems:[{Count:1,id:netherite_boots}, {Count:1,id:netherite_leggings}, {Count:1,id:netherite_chestplate}, {Count:1,id:netherite_helmet}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=skeleton
value, you can target skeletons:
@e[type=skeleton]
Target Selector Examples
To change the name of the nearest skeleton to Bones:
/data merge entity @e[type=skeleton,limit=1,sort=nearest] {CustomName:"\"Bones\""}
To kill all skeletons:
/kill @e[type=skeleton]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a skeleton in Minecraft: