NBT Tags for Slime – Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a slime in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for slime in another version of Minecraft:
- Java Edition (PC/Mac) 1.14/1.15
- Java Edition (PC/Mac) 1.11/1.12
- Java Edition (PC/Mac) 1.10
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a slime is slime
. The slime
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as slime
). The NBT tag is always surrounded in {} such as {Size:3}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Size:3, CustomName:”\”Bouncer\””}.
List of NBT Tags
Here is a list of the NBT tags that you can use for slime
in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
Size | number (It represents the size of the slime. The higher the number, the larger the slime. If you enter a number too high, your game will glitch and freeze!!)
0 (Baby slime) Example TIP: If you have summoned a slime that is too large and your game glitches, type the following /kill command to kill all slimes in your world: /kill @e[type=slime] This will give you back control!! Though you may need to enter this command a few times as the slimes get smaller and smaller. |
/summon /data |
CustomName |
name (The name to assign to the slime) Example |
/summon /data |
Health |
number (The number of health points the slime has) Example |
/summon /data |
AbsorptionAmount |
number (The number of absorption health points the slime has) Example |
/summon /data |
Invulnerable |
0 (The slime will take damage like normal) Example |
/summon /data |
PersistenceRequired |
0 (The slime will despawn naturally) Example |
/summon /data |
NoAI |
0 (The slime will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent |
0 (The slime will make its usual noises in the game) Example |
/summon /data |
Fire |
ticks (The number of game ticks until the slime is no longer on fire – there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown |
ticks (The number of game ticks until the slime can go through a portal again – there are 20 ticks in a second) Example |
/summon /data |
Air |
ticks (The number of game ticks the slime has air left for) Example |
/summon /data |
id |
slime (The entity value used to represent a slime in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers |
The mob that is riding on the slime. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /data |
NBT Tag Examples
To summon a baby slime:
/summon slime ~ ~ ~ {Size:0}
To summon a medium slime:
/summon slime ~ ~ ~ {Size:1}
To summon a large slime:
/summon slime ~ ~ ~ {Size:3}
To summon a giant slime:
/summon slime ~ ~ ~ {Size:100}
To summon a large slime that is named Bouncer:
/summon slime ~ ~ ~ {Size:3, CustomName:"\"Bouncer\""}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=slime
value, you can target slimes:
@e[type=slime]
Target Selector Examples
To turn the nearest slime into a baby slime:
/data merge entity @e[type=slime,limit=1,sort=nearest] {Size:0}
To kill all slimes:
/kill @e[type=slime]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a slime in Minecraft: