NBT Tags for Strider – Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a strider in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a strider is strider
. The strider
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as strider
). The NBT tag is always surrounded in {} such as {CustomName:”\”Lava Walker\””}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:”\”Lava Walker\””, Age:-25000}.
List of NBT Tags
Here is a list of the NBT tags that you can use for strider
in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
Saddle | 0 (The strider is not wearing a saddle) 1 (The strider is wearing a saddle) Example |
/summon /data |
InLove |
ticks (The number of game ticks that the strider is in love mode and will try to breed with another strider) Example |
/summon /data |
Age |
ticks (The age of the strider in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.) Example |
/summon /data |
ForcedAge |
ticks (When a baby strider matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.) Example |
/summon /data |
Leash |
Used with the Leashed data tag. Indicates the coordinates of the fence that the strider is leashed to. Example |
/summon /data |
CustomName |
name (The name to assign to the strider) Example |
/summon /data |
Health |
number (The number of health points the strider has) Example |
/summon /data |
AbsorptionAmount |
number (The number of absorption health points the strider has) Example |
/summon /data |
Invulnerable |
0 (The strider will take damage like normal) Example |
/summon /data |
PersistenceRequired |
0 (The strider will despawn naturally) Example |
/summon /data |
NoAI |
0 (The strider will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent |
0 (The strider will make its usual noises in the game) Example |
/summon /data |
Fire |
ticks (The number of game ticks until the strider is no longer on fire – there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown |
ticks (The number of game ticks until the strider can go through a portal again – there are 20 ticks in a second) Example |
/summon /data |
Air |
ticks (The number of game ticks the strider has air left for) Example |
/summon /data |
id |
strider (The entity value used to represent a strider in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers |
The mob that is riding on the strider. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /data |
NBT Tag Examples
To summon a strider that is named Lava Walker:
/summon strider ~ ~ ~ {CustomName:"\"Lava Walker\""}
To summon a baby strider that is named Cutie:
/summon strider ~ ~ ~ {CustomName:"\"Cutie\"", Age:-25000}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=strider
value, you can target striders:
@e[type=strider]
Target Selector Examples
To change the nearest strider to a baby strider:
/data merge entity @e[type=strider,limit=1,sort=nearest] {Age:-25000}
To kill all striders:
/kill @e[type=strider]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a strider in Minecraft:
How to Summon a Strider