This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a trader llama in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for trader llama in another version of Minecraft:

  • Java Edition (PC/Mac) 1.14/1.15

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a trader llama is trader_llama. The trader_llama entity has a unique set of NBT tags that can be used in Minecraft commands such as: /summon and /data.

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as trader_llama). The NBT tag is always surrounded in {} such as {Variant:2}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Variant:2, CustomName:”\”Charlie\””}.

List of NBT Tags

Here is a list of the NBT tags that you can use for trader_llama in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
Variant number (The variant for the trader llama. This determines the appearance of the trader llama.)

0 (The trader llama is cream-colored)
1 (The trader llama is white)
2 (The trader llama is brown)
3 (The trader llama is gray)

Example
{Variant:0}

Tame  

0 (The trader llama is wild)
1 (The trader llama is tame)

Example
{Tame:1}

ChestedHorse  

0 (The trader llama is not carrying a chest)
1 (The trader llama is carrying a chest)

Example
{ChestedHorse:1}

Items  

Items stored in the chest. It uses the Slot data tag to determine the location in the chest to add each item. The first Slot in the chest is Slot 2, second is Slot 3, third is Slot 4, and so on.

Example
{Items: [{id:diamond_sword,Slot:2,Count:1},
{id:blue_wool,Slot:3,Count:64}]}

The example above would add 1 diamond sword in the first slot and 64 light blue wool in the second slot of the chest. See list of Minecraft id and data/damage values.

Strength  

number (The strength of the trader llama which is a number from 1 to 5. The higher the number, the more slots in the trader llama’s chest and the more likely wolves will run away when attacked by llama spit.)

1 (3 slots in the chest)
2 (6 slots in the chest)
3 (9 slots in the chest)
4 (12 slots in the chest)
5 (15 slots in the chest, wolves always run away after trader llama attack)

Example
{Strength:5}

Temper  

number (The temper of the trader llama which is a number from 0 to 100. The higher the number, the easier it is to tame the trader llama.)

Example
{Temper:100}

InLove  

ticks (The number of game ticks that the trader llama is in love mode and will try to breed with another trader llama)

Example
{InLove:400}

Bred  

0 (The trader llama has not bred)
1 (The trader llama has bred)

Example
{Bred:1}

Age  

ticks (The age of the trader llama in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge  

ticks (When a baby trader llama matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

EatingHaystack  

0 (The trader llama is standing normally)
1 (The trader llama has its head down like it is eating hay)

Example
{EatingHaystack:0}

Leash  

Indicates the coordinates of the fence that the trader llama is leashed to.

Example
{Leash:{X:92,Y:72,Z:-206}}

CustomName  

name (The name to assign to the trader llama)

Example
{CustomName:”\”Charlie\””}

Health  

number (The number of health points the trader llama has)

Example
{Health:35.0f}

AbsorptionAmount  

number (The number of absorption health points the trader llama has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The trader llama will take damage like normal)
1 (The trader llama will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The trader llama will despawn naturally)
1 (The trader llama won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The trader llama will have artificial intelligence and will move/behave like normal)
1 (The trader llama will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent  

0 (The trader llama will make its usual noises in the game)
1 (The trader llama will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the trader llama is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the trader llama can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the trader llama has air left for)

Example
{Air:120}

id  

trader llama (The entity value used to represent a trader llama in the Passengers tag)

Example
{id:trader_llama}

Passengers  

The mob that is riding on the trader llama. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a trader llama that is easy to tame:

/summon trader_llama ~ ~ ~ {Temper:100}

To summon a trader llama that is tame and wearing a chest:

/summon trader_llama ~ ~ ~ {Tame:1, ChestedHorse:1}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=trader_llama value, you can target trader llamas:

@e[type=trader_llama]

Target Selector Examples

To change the name of the nearest trader llama to Charlie:

/data merge entity @e[type=trader_llama,limit=1,sort=nearest] {CustomName:"\"Charlie\""}

To kill all trader llamas:

/kill @e[type=trader_llama]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a trader llama in Minecraft:

How to Summon a Trader Llama

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