NBT Tags for Zombie Villager – Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a zombie villager in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for zombie villager in another version of Minecraft:
- Java Edition (PC/Mac) 1.14/1.15
- Java Edition (PC/Mac) 1.11/1.12
(If you are running Minecraft Java Edition (PC/Mac) 1.10 or older, use the Zombie data tags for a zombie villager)
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a zombie villager is zombie_villager
. The zombie_villager
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as zombie_villager
). The NBT tag is always surrounded in {} such as {IsBaby:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {IsBaby:1, CustomName:”\”Killer\””}.
List of NBT Tags
Here is a list of the NBT tags that you can use for zombie_villager
in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
IsBaby | 0 (The zombie villager will be a full grown adult) 1 (The zombie villager will be a baby) Example |
/summon /data |
CanPickUpLoot |
0 (The zombie villager can not pick up loot off the ground) Example |
/summon /data |
CanBreakDoors |
0 (The zombie villager can not break down wooden doors or iron doors) Example |
/summon /data |
LeftHanded |
0 (The zombie villager is right-handed) Example |
/summon /data |
ConversionTime |
time (The number of game ticks until the zombie villager is converted back to a villager. If the ConversionTime is -1, the zombie villager is not undergoing the process of converting back to a villager) Example |
/summon /data |
CustomName |
name (The name to assign to the zombie villager) Example |
/summon /data |
Health |
number (The number of health points the zombie villager has) Example |
/summon /data |
AbsorptionAmount |
number (The number of absorption health points the zombie villager has) Example |
/summon /data |
Invulnerable |
0 (The zombie villager will take damage like normal) Example |
/summon /data |
PersistenceRequired |
0 (The zombie villager will despawn naturally) Example |
/summon /data |
NoAI |
0 (The zombie villager will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent |
0 (The zombie villager will make its usual noises in the game) Example |
/summon /data |
Fire |
ticks (The number of game ticks until the zombie villager is no longer on fire – there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown |
ticks (The number of game ticks until the zombie villager can go through a portal again – there are 20 ticks in a second) Example |
/summon /data |
Air |
ticks (The number of game ticks the zombie villager has air left for) Example |
/summon /data |
HandItems |
Items that the zombie villager is holding in its hands, listed in this order: right hand, left hand Syntax Example |
/summon /data |
HandDropChances |
The drop chances for each of the 2 items listed in HandItems. A value of 1.0f means 100% chance of the item being dropped when the zombie villager is killed, 0.5f means 50%, 0.2f means 20%, and so on. Example |
/summon /data |
ArmorItems |
Items of armor that the zombie villager is wearing, listed in this order: boots, leggings, chestplate, helmet Syntax Example |
/summon /data |
ArmorDropChances |
The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the zombie villager is killed, 0.5f means 50%, 0.2f means 20%, and so on. Example |
/summon /data |
id |
zombie_villager (The entity value used to represent a zombie villager in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers |
The mob that is riding on the zombie villager. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /data |
NBT Tag Examples
To summon a zombie villager that is named Braineater:
/summon zombie_villager ~ ~ ~ {CustomName:"\"Braineater\""}
To summon a baby zombie villager:
/summon zombie_villager ~ ~ ~ {IsBaby:1}
To summon a zombie villager that is wearing a set of full netherite armor:
/summon zombie_villager ~ ~1 ~ {ArmorItems:[{Count:1,id:netherite_boots}, {Count:1,id:netherite_leggings}, {Count:1,id:netherite_chestplate}, {Count:1,id:netherite_helmet}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=zombie_villager
value, you can target zombie villagers:
@e[type=zombie_villager]
Target Selector Examples
To change the nearest zombie villager into a baby zombie villager:
/data merge entity @e[type=zombie_villager,limit=1,sort=nearest] {IsBaby:1}
To kill all zombie villagers:
/kill @e[type=zombie_villager]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a zombie villager in Minecraft: