This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a zombie in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for zombie in another version of Minecraft:

  • Java Edition (PC/Mac) 1.14/1.15
  • Java Edition (PC/Mac) 1.11/1.12
  • Java Edition (PC/Mac) 1.10

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a zombie is zombie. The zombie entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as zombie). The NBT tag is always surrounded in {} such as {IsBaby:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {IsBaby:1, CustomName:”\”Killer\””}.

List of NBT Tags

Here is a list of the NBT tags that you can use for zombie in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
IsBaby 0 (The zombie will be a full grown adult zombie)
1 (The zombie will be a baby zombie)

Example
{IsBaby:1}

CanPickUpLoot  

0 (The zombie can not pick up loot off the ground)
1 (The zombie can pick up loot off the ground)

Example
{CanPickUpLoot:0}

CanBreakDoors  

0 (The zombie can not break down wooden doors or iron doors)
1 (The zombie can break down wooden doors but still can not break down iron doors)

Example
{CanBreakDoors:0}

LeftHanded  

0 (The zombie is right-handed)
1 (The zombie is left-handed)

Example
{LeftHanded:1}

CustomName  

name (The name to assign to the zombie)

Example
{CustomName:”\”Killer\””}

Health  

number (The number of health points the zombie has)

Example
{Health:25.0f}

AbsorptionAmount  

number (The number of absorption health points the zombie has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The zombie will take damage like normal)
1 (The zombie will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The zombie will despawn naturally)
1 (The zombie won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The zombie will have artificial intelligence and will move/behave like normal)
1 (The zombie will have no artificial intelligence so it will appear motionless)

Example
{NoAI:1}

Silent  

0 (The zombie will make its usual noises in the game)
1 (The zombie will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the zombie is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the zombie can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the zombie has air left for)

Example
{Air:120}

HandItems  

Items that the zombie is holding in its hands, listed in this order: right hand, left hand

Syntax
HandItems:[{Count:1,id:item}, {Count:1,id:item}]

Example
{HandItems:[{Count:1,id:diamond_sword}, {Count:1,id:shield}]}

HandDropChances  

The drop chances for each of the 2 items listed in HandItems. A value of 1.0f means 100% chance of the item being dropped when the zombie is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{HandDropChances:[1.0f,1.0f,1.0f,1.0f]}

ArmorItems  

Items of armor that the zombie is wearing, listed in this order: boots, leggings, chestplate, helmet

Syntax
ArmorItems:[{Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}]

Example
{ArmorItems:[{Count:1,id:diamond_boots}, {Count:1,id:diamond_leggings}, {Count:1,id:diamond_chestplate}, {Count:1,id:diamond_helmet}]}

ArmorDropChances  

The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the zombie is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

id  

zombie (The entity value used to represent a zombie in the EntityTag or Passengers tag)

Example
{id:zombie}

Passengers  

The mob that is riding on the zombie. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a zombie that is named Braineater:

/summon zombie ~ ~ ~ {CustomName:"\"Braineater\""}

To summon a baby zombie:

/summon zombie ~ ~ ~ {IsBaby:1}

To summon a zombie that is named “The Killer” who is wearing a set of full netherite armor:

/summon zombie ~ ~1 ~ {CustomName:"\"The Killer\"", ArmorItems:[{Count:1,id:netherite_boots}, {Count:1,id:netherite_leggings}, {Count:1,id:netherite_chestplate}, {Count:1,id:netherite_helmet}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=zombie value, you can target zombies:

@e[type=zombie]

Target Selector Examples

To change the nearest zombie into a baby zombie:

/data merge entity @e[type=zombie,limit=1,sort=nearest] {IsBaby:1}

To kill all zombies:

/kill @e[type=zombie]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a zombie in Minecraft:

How to Summon a Zombie
How to Summon a Baby Zombie Riding a Chicken

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