NBT Tags for Zombified Piglin – Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a zombified piglin (formerly called zombie pigman) in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for zombified piglin in another version of Minecraft:
- Java Edition (PC/Mac) 1.14/1.15
- Java Edition (PC/Mac) 1.11/1.12
- Java Edition (PC/Mac) 1.10
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a zombified piglin is zombified_piglin
. The zombified_piglin
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as zombified_piglin
). The NBT tag is always surrounded in {} such as {CustomName:”\”Destroyer\””}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:”\”Destroyer\””, IsBaby:1}.
List of NBT Tags
Here is a list of the NBT tags that you can use for zombified_piglin
in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
IsBaby | 0 (The zombified piglin will be a full grown adult) 1 (The zombified piglin will be a baby) Example |
/summon /data |
CanPickUpLoot |
0b (The zombified piglin can not pick up loot off the ground) Example |
/summon /data |
CanBreakDoors |
0 (The zombified piglin can not break down wooden doors or iron doors) Example |
/summon /data |
LeftHanded |
0 (The zombified piglin is right-handed) Example |
/summon /data |
AngerTime |
ticks (The number of game ticks before the zombified piglin is no longer angry) Example |
/summon /data |
CustomName |
name (The name to assign to the zombified piglin) Example |
/summon /data |
Health |
number (The number of health points the zombified piglin has) Example |
/summon /data |
AbsorptionAmount |
number (The number of absorption health points the zombified piglin has) Example |
/summon /data |
Invulnerable |
0 (The zombified piglin will take damage like normal) Example |
/summon /data |
PersistenceRequired |
0 (The zombified piglin will despawn naturally) Example |
/summon /data |
NoAI |
0 (The zombified piglin will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent |
0 (The zombified piglin will make its usual noises in the game) Example |
/summon /data |
Fire |
ticks (The number of game ticks until the zombified piglin is no longer on fire – there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown |
ticks (The number of game ticks until the zombified piglin can go through a portal again – there are 20 ticks in a second) Example |
/summon /data |
Air |
ticks (The number of game ticks the zombified piglin has air left for) Example |
/summon /data |
HandItems |
Items that the zombified piglin is holding in its hands, listed in this order: right hand, left hand Syntax Example |
/summon /data |
HandDropChances |
The drop chances for each of the 2 items listed in HandItems. A value of 1.0f means 100% chance of the item being dropped when the zombie is killed, 0.5f means 50%, 0.2f means 20%, and so on. Example |
/summon /data |
ArmorItems |
Items of armor that the zombified piglin is wearing, listed in this order: boots, leggings, chestplate, helmet Syntax Example |
/summon /data |
ArmorDropChances |
The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the zombified piglin is killed, 0.5f means 50%, 0.2f means 20%, and so on. Example |
/summon /data |
id |
zombified_piglin (The entity value used to represent a zombified piglin in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers |
The mob that is riding on the zombified piglin. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /data |
NBT Tag Examples
To summon a zombified piglin that is named Destoyer:
/summon zombified_piglin ~ ~ ~ {CustomName:"\"Destroyer\""}
To summon a baby zombified piglin that is named Tiny:
/summon zombified_piglin ~ ~ ~ {CustomName:"\"Tiny\"", IsBaby:1}
To summon a zombified piglin that is named “The Killer” who is wearing a set of full netherite armor:
/summon zombified_piglin ~ ~1 ~ {CustomName:"\"The Destroyer\"", ArmorItems:[{Count:1,id:netherite_boots}, {Count:1,id:netherite_leggings}, {Count:1,id:netherite_chestplate}, {Count:1,id:netherite_helmet}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=zombified_piglin
value, you can target zombified piglin:
@e[type=zombified_piglin]
Target Selector Examples
To change the nearest zombified piglin to a baby zombified piglin:
/data merge entity @e[type=zombified_piglin,limit=1,sort=nearest] {IsBaby:1}
To kill all zombified piglin:
/kill @e[type=zombified_piglin]
Next, learn how to use the game commands in Minecraft.