Primitive Tools Mod 1.12.2 (Make Vanilla Minecraft more Unique)
Primitive Tools Mod 1.12.2 is a survival mod that focuses on the early game progression and provides a platform for pack makers to start their progression. It’s designed to be a middle ground between semi-realism and simplicity and to blend in to Vanilla Minecraft nicely.
Features:
- This mod removes recipe access to the vanilla wooden and stone tools.
- Flint must be knapped on a hard surface to fracture it into usable pieces.
- Primitive tools incur a serious speed penalty for using them on an incorrect material.
- The quality of the materials chosen to craft a tool affects it’s durability, you are meant to have to start with sticks and twine fiber bindings and work up to bone and leather bindings.
- Primitive tools are unenchantable. Their crude construction does not conduct magic well.
- The knife is very important for crafting, not just as a weapon.
- The arrow recipe has changed and now requires a flint point instead of flint.
The Knife:
- Knives are the first tool you should make.
- They are the fastest weapon in the game and are a versatile crafting tool.
- Deal critical damage to animals.
- Good for breaking leaves, mushrooms, pumpkins, grass, cactus.
- Craft wool into string.
- Craft saplings into sticks.
- Craft vine blocks into cordage.
- Craft leather into strips.
Wooden Club:
- You’ll want to craft a club for protection.
- While slow and low damage, the club has a powerful knockback effect that will give you time to draw your knife.
The Spear:
- The spear is a long range hunting weapon.
- They stack up to 8 and function like a bow.
- They will be able to be used for fishing and will break and be repairable depending on material used.
The Rock Hammer:
- The rock hammer is currently the same as a pick.
- Igneous rocks must be used because flint is far too brittle to handle the stress of crushing.
Hatchet, Hoe, Pick, and Spade:
- These tools currently have no special functions compared to their vanilla counterparts.
- Their stats are between wood and stone.
Leather Works Integration:
- If Leather Works is installed, this mod will automatically use the Leather Works leather strip item.
- Leather Strips can be crafted with any knife, and flint or shears crafting is reduced to 3 instead of 4.
- Any knife can be used to scrape bark, and is much faster than using flint.
- Any knife can be used to clean hides.
Technical Details (Numbers):
- Durability is calculated as the durability for each part according to: round(head*(binding + rod))
- Spears have a default range of 40 meters.
- Knives will harvest vines with a 25% chance.
- Knives multiply grass drops by 5.
- Knives will harvest fiber with a 30% chance.
- The default chance of harvesting fiber is 17%.
- Knives will harvest flint from sands with a 20% chance.
- The default chance of harvesting flint from sands is 11%.
- Knives will do 8 hearts damage to animals.
Screenshots:
Overview
Leatherworks bark integration
Flint knapping
Harvesting fiber
Crafting Recipes:
Recommend that you should install Just Enough Items (for mods using Forge) or Roughly Enough Items (for mods using Fabric) to view the full recipes included in this mod
Twine recipe
Vine Cordage
Leather Strip recipe
Club recipe
Knife recipe
Pick recipe
Spade recipe
Hatchet recipe
Hoe recipe
Spear recipe
Getting Started:
- To start, you will need to collect flint, fiber and sticks.
- You can get flint from gravel, or as a low chance drop from sands.
- Fiber can be found from fibrous things such as tall grass or ferns.
- Sticks come from wood the normal way, and are not altered here.