Rival Rebels Mod 1.7.10 (Nuclear Weapons, Stealth Bomber)
Rival Rebels Mod 1.7.10 is a PvP war mod that adds powerful weapons to the game: The M202-RR (Rocket Launcher), Ein-Sten (fragmentation laser), Tsar Bomba, Tesla, Nuke, Flamethrower, Rod Disk, Cuchillo, Gas Grenade and the Plasma Cannon. Plus custom gravity explosions, mob fragmentation system, nuclear, redstone and hydrogen rods, lots of traps, special blocks and auto-build structures.
This mod adds in tons of amazing weapons into Minecraft. One of the coolest features is the stealth bomber which causes a jet to drop a nuke that makes a huge explosion. There is also a large variety of rocket launchers, lasers, explosives, and much more! You can also make instant structures and some other very unique items.
Screenshots:
Crafting Recipes:
Recommend that you should install Just Enough Items (for mods using Forge) or Roughly Enough Items (for mods using Fabric) to view the full recipes included in this mod
Devices
Controller: Serves as a mobile Command Post to signal for battle assistance. Tasks or missions are set up on its screen until the attack coordinates are transmitted to the remote forces.
LTD -RR: The Laser Target Designator serves as high precision binoculars. You can zoom in (with the mouse wheel), pick the target coordinates on the map, & wifi the controller to call an airstrike.
Loader: A strong container with 60 slots where you can keep your inventory and feed / receive items from other machines like the Reactor thru a connecting tube.
Toaster: Hungry… not a problem! You can obtain sqrt(-1)/0 bread from this wonder machine!
Copper Core: (Cu-Core) It is the basic and cheapest. Also the most vulnerable to overheating and dangerous meltdowns under heavy use. This core wastes 75% of the energy contained in the rod in the process of producing power.
Tungsten Core: (W-Core) Only wastes 50% of the energy during energy to power conversion making it 25% more efficient than the Copper Core.
Titanium Core: (Ti-Core) Is the top of the line, the most expensive and reliable in high demand situations. Achieves 100% efficiency transforming energy to power and reduces the chances of overheating.
Detonator: By clicking a surface with this remote a Plastic Explosive charge will be placed, to detonated from the distance shift-click (crouch/sneak) the Detonator. The Plastic Explosives in your inventory are used as ammunition. (All detonators share the same frequency). This device is also part of many crafting recipes.
Fuse: The tip of the nuclear bomb and the Tsar Bomba. These bombs cannot be detonated without this section.
Antennae: is a part of the Tsar Bomba’s front. The bomb cannot be armed or detonated without this section. Also part of many recipes.
Chip: is part of all Nuclear Bombs including the B2 tactical Task. By the Force Field Emitters the microchip sets the Team ownership, allowing transit thru the FF. The chip is also part of many recipes .
Explosives
Timed Bomb: TNT with a timer. It is set on a 40 seconds count down, the delay can be changed in the config file. It can be defused with the pliers, it is also used to ignite the nuclear reaction, when placed in the Nuke or Tsar bomb slot.
Plastic explosives: Used by the detonator like ammunition, also can be put by hand but only to bust other explosives. (When placed by hand the detonator will fail to explode it). Plastic Explosives are used in the controller to set up the B-2 Bomber mission load.
Landmine: Looks like grass, smells like grass, feels like- BOOM. The land mine is fully adaptive mimicking any surrounding block to disguise itself. Also part of the land-mine Trap Box recipe.
Flares: burn anything that touch them, and explode fire when broken by hand or by the Rod disk. Also used in many recipes.
Tools
Pliers: This tool is used to build all structures, to assemble nukes, open nuke GUIs, defuse explosives, and an essential part of many crafting recipes.
Sapper Shovel: General purpose tool to break many different blocks quickly in the battlefield, including camo blocks and stone. Also breaks heads.
Safe Pill: This is a regenerative pill to instantly heal yourself. Our Doctors guarantee that the fuel should be safe to consume. Right click on survival mode and don’t hold to use. This pill heals only half your health and feeds half your hunger.
Experimental Pill: Take a gamble and use the experimental pill. Most of the time you will get instantly healed to maximum health and hunger, but there is a slight chance of side effects. You could either get the enhancing side effects, or seriously unpleasant ones.
Crates
Nuke Top: This crate contains the front of the bomb shell. Place adjacent to the nuke crate bottom, and click on with pliers to assemble the nuke’s shell or in group of 4 to make the Tsar bomb.
Nuke Bottom: This crate contains the rear of the shell. Place adjacent to the nuke crate top or in group of 4 to make the Tsar bomb.. This crate does nothing when clicked on by pliers.
Weapon: crate drops an array of powerful weapons when broken in survival mode.The Tesla Cannon, M202 – RR, Ein – Sten, Plasma Cannon, Flamethrower, Rod Disc, Gas Grenade & Cuchillo.
Ammunition: crate drops ammunition for all the weapons in the game when broken on survival mode. It is also the crate with the highest chance of dropping a radioactive element. At a 1 out of 3 chance, this crate is useful for farming radioactive elements.
Supply: Pile two of this crates to build a Reactor by using the pliers. This crate also drops many essential devices and tools, when broken in survival mode. It contains a Toaster, Pills, Sapper Shovel, Steel, Quicksand & Mario Traps and Jump blocks.
Explosives: This crate drops items when broken in survival mode. Timed Bomb, Pliers, Flare, Detonator, Plastic Explosives, and Land-mines.
Omega Armor: This crate drops one Omega’s team camouflage armor set when broken in survival mode. This armor is stronger than damon armor but weaker than the Class armor delivered by the RR team selector lobby.
Sigma Armor: is a nuclear component, containing 2.5 megatons of radioactive material. There is not recipe yet. It drops randomly from Supplies and Ammo crates only in survival mode. The Ammo crate has the highest chance to drop it.
Omega Flags: This crate delivers 10 Omega team faction flags when broken in survival. Right clicking the box to cycle the different flag styles, and shift click to break.
Sigma Flags: This crate delivers 10 Sigma team faction flags when broken in survival. Right clicking the box to cycle the different flag styles, and shift click to break.
Combat Structures
Rhodes scaffold box: This auto-build deploys the blue print to construct the Rhodes 3 Boss Robot. Drop or use pliers to build. The scaffold is made out of steel, conduit blocks and assembler blocks.
Bastion box: Bastions are hollow, but very resistant to attacks due to the special properties of the Reactive block. The shape of the structure is designed to accommodate one ADS (Automatic Defense System) on each side. Like the Force Field Emitters, ADS get it’s orientation from the conduit block inside the Bastion. More ADS types will be added on next updates of the mod. Drop or use pliers to build.
Bunker crate: The Bunker is a strong structure made out of smart camo. It is very versatile in all environments, even under ground, under water or in high places. It is resistant to rocket fire and it features it’s own lighting system. Drop or use pliers to build.
Tower crate: The Tower is made of steel that is climbable and is design to access high and low places, or make vertical passages into other structures. Drop or use pliers to build.
Barricade crate: The Barricade is is a monster roadblock. It lays down 4 ADS trays. When all are set it becomes a formidable defense. Drop or use pliers to build.
Trap Boxes
Landmine Trap: Auto builds a 5 x 5 Land mine block area around the spot where the box was deployed. Drop or use pliers to build.
Quicksand Trap: Auto builds a 5 x 5 quicksand block area around the spot where the box was deployed and a 2 blocks deep pit. Drop or use pliers to build.
Mario Trap: Auto builds a 5 x 5 mario block area around the spot where the box was deployed and a 2 blocks deep pit. Drop or use pliers to build.
Custom Blocks
Reactive: This has the ability to regenerate when is powered up by the ToKaMaK Reactor. It does not get moved by rockets or other explosions, as well as being resistant to regular TNT. In the event of a Nuclear Explosion it will be wiped out by the nuclear blast only if the Objective is destroyed in the process, meaning that if a nuke fails to catch the objective on its killing zone radius, the reactive blocks will take damage but remain after the blast. It can be mined with the Sapper Shovel and stacked, making it perfect to build sophisticated bases.
Emitter: Projects an energy Force Field that acts like a see thru wall, bouncing back and deflecting projectiles and weapons’ fire. A Reactor must be active nearby in order to make it work. When a new Emitter is placed the minimal internal charge projects an invisible FF that will decay until it is power up. When the Emitter is placed, at the far end of the FF wall a Reactive Block is automatically set to close the gap on the next Bastion, preventing the overlapping of FF that cause malfunctions. Emitters have to be placed against the conduit block to get the right orientation from the Bastion.
Conduit: Is a structural block used by the ADS (automatic defense system) units. It’s also used in the Bastion structure, the Barricade and in many crafting recipes.
Smart Camo: It is adaptive camouflage that mimics the surroundings. This is a very strong block used in bunkers and Barricades.
Steel: It’s a structural truss in block shape. It’s fortified and climbable, used in towers, and many crafting recipes.
Quicksand: This block is fully adaptive, mimicking the texture of the block next to it , but you can fall through it. This can be placed to cover pits as traps or to hide entrances to secret places.
Jump block: propels you upward upon contact like a trampoline. This is a handy trap for unaware players or a way out from holes.
Mario: This block is fully adaptive, mimicking the texture of the block next to it. Mario will fall down if you step on it . This can be placed to cover pits as traps or to make fake bridges or to build one pass parkour.
Weapons
Tesla Cannon: is often called overpowered :). It’s range is adjustable by holding the R key thru the weapon control, from full spread to single ray. Breaking blocks or on battery save (ammunition). While decimating enemies easily, you get to watch a string of lightning obliterate your target. Holding the trigger when firing also spend the ammo in a more efficient way.
M202-RR: is a quad rocket launcher that allows rapid firing. The barrage of missiles go over 100 blocks exploding and resulting in massive damage. This weapon uses the rocket pack as ammunition and requires one to shoot.
M202-Hack: is a one shot nuclear launcher that burst open when firing a modified B-83 nuke. Warning, this custom weapon and nuke are poorly crafted, very unstable and unpredictable.
S202-Seek: is a M202 Rocket Launcher upgrade designed to hunt down B-83 nuclear missiles. The weapon also serves as a conventional rocket launcher when primary targets are not present.
Ein-Sten: is an automatic weapon that emits a barrage of energy beams modulated to only hurt hostile Mobs & players but not animals. The laser shots saturate the target’s body tearing it apart like lego pieces. It uses Redstone Rods as ammunition.
Plasma Cannon: fires energy pulse that burst giant plasma bubble explosions, throwing the adjacent entities into the air & dealing massive fall damage It uses hydrogen rods as ammunition.
Flamethrower: is probably the griefer’s favorite weapon. It’s range is adjustable by holding the R key thru the weapon control, from Armor Piercing or Melting Tool to Full Spread. It takes fuel tanks as ammunition. Try not to burn yourself.
Rod Disk: Obi-Wan’s quote: “Your father’s Rod Disk. This is the weapon of a Rebel Knight. Not as clumsy or random as a Ein-Sten laser; an elegant weapon for a more civilized age. Before the dark times…” …Well, thank you Obi-Wan… This melee mid-range weapon is only for the very skilled to use. It has 4 different rank versions, unlocked through the “/rr ” command follow by a secret password.
Gas Grenades: are hazardous and will not be shielded against by armor. When a gas grenade hits you, or you breathe its fumes, you will experience short term blindness, some nausea, and poison. While inside the fume, you will take suffocation damage. These grenades don’t travel very far, so they are for close combat.
Cuchillo: is a throwing knife also useful for melee combat. Two through three hits will kill a creeper. Knifes are not very useful for killing players, though they are a very useful as a last resort.
Roda’s Rod: is a magic crow bar.
Dragon + ADS Tray: The Dragon is a flamethrower turret. The Autonomous Defense System protects your base when you are away. In addition to the recipe on the right (that only makes the modular tray) you have to load two Weapon Crates and one Chip into the ADS GUI to build the Dragon. The ADS requires batteries to function or a Reactor nearby. The Dragon uses Fuel Tanks as ammunition.
Ammunition
Batteries: are used in large amounts by the Tesla Cannon as ammunition. Batteries are also present in many devices crafting recipes.
Rockets: are used by the M202 – RR quad launcher as ammunition and also part of some crafting recipes like the experimental pills.
Redstone Rods: are used by Ein-Sten Laser weapon as ammunition.
Hydrogen Rods: are used as ammunition by the Plasma Cannon. Also as part of the load of the B83 Tactical Nuke and the Tsar Bomb charge.
Fuel: is used as ammunition by the Flamethrower. It is also used in other recipes.
Empty Rod: can contain different energy sources. To be used as weapon ammunition, nuclear devices load or Reactor fuel. After the energy gets depleted the Empty Rod remains in the inventory and can be refilled.
Multiplayer Commands:
Op commands:
- /rrreset all (deletes all the team files and all the resets counts)
- /rrreset (deletes the given player’s team files and reset counts)
- /rrstopround (stops the battle round, preventing the ‘next battle window’ to show again)
- /rrstartround (starts the battle round without the need of placing the Game Starter block or if the round was stopped)
- /rrinspect (prints out the given player mod list)
- /rrmotd (displays the message of the day on the Battle System’s GUI)
- /rrrobot (displays rrrobot help to change rhodes model color and logo, among other cool things)
- /rrconfig nuketime (sets the nuke timer to the specified number of seconds.)
- /rrconfig nukepancake (Changes between the new and old pancake. Leave it on for less lag)
- /rrconfig dragon (Change dragon’s entity shooting type)
- /rrconfig b2 (Change B2 drop type)
- /rrconfig bignuke (Default is 1, this scales all nukes. Only works in singleplayer, but can be changed in the config to work on the server)
- /rrconfig flash <false|true> (Turn on or off the Antimatter Nuke flashing. Only SP. Also accessible in the config.)
- /rrhotpotato (sets the number of nukes to be dropped)
- /rrhotpotato stop (stops the current fat nuke minigame)
- /rrconfig b2trash false (turn off random trash after the nuke drops)
- /rrconfig b2leave false (b2’s wont leave until they are shot down)
Player commands:
- /killme (kills the player)
- /rr (allows the player to enter Rod Disk rank password)
Requires:
How to install:
How To Download & Install Mods with Minecraft Forge
How To Download & Install Fabric Mods
Rival Rebels Mod 1.7.10 Download Links
For Minecraft 1.5.2
For Minecraft 1.6.4
For Minecraft 1.7.10
Rival Rebels Mod: Download from Server 1
Rival Rebels Mod (Yes Oceans Version): Download from Server 1