Rockhounding Mod (1.12.2, 1.11.2) – Core, Chemistry, Rocks, Surface, Ore Tiers
Rockhounding Mod (1.12.2, 1.11.2) is focused on producing decorating and building materials, with a clue on the procedures to get them, but also aims to enhance exploration and cave mining to discover and collect the various workable resources. The mod covers different paths, each one with its peculiar methods.
- Simple rockhounding spawns in the overworld a wide collection of minerals and rocks to search for and process into building parts. Each rock is depicted with its typical real-life look.
- Chemistry tries to run through the processes which bring a mined mineral to become chemical elements and alloys, used to produce new tools and machinery.
- Gemology allows to extract gemstones from the raw rocks and polish them to be used for magic-like tasks. Their application will allow to cast items and blocks or trigger events and effects.
- Additional features are meant to bring into the world some themed resources to play around with.
The mod is provided of a low-tier technology, a set of machines and devices to process the materials in a reasonable way through GUIs or by player interaction. There are also functional features and simple experiments. Every feature is meant to be as much as possible progressive so to also emphasize the questing aspect of the mod.
The Tech Tree quickly shows at a glance all the parts composing the mod and what they allow to do. It is composed of various sections covering the different paths. Each one can be disabled without interferring with the rest of the mod.
Features:
Rockhounding Mod: Core
- Utility mod containing the common classes and APIs shared by all the Rockhounding modules. It includes the CofH api for the machines energy supply, the Rockhounding Api for custom recipes and some mod internal items.
- It will be required to load any of the modules. To avoid off-sync issues between the core and the modules it is suggested to update always to latest version of all.
Rockhounding Mod: Chemistry
- Rockhounding Chemistry runs through the processes which bring a mined undefined mineral to be analyzed, acknowledged and treated to become chemical elements.
- The purpose of the mod is to reproduce a working chain to acquire several commonly used elements and metals in the Minecraft mods pool, using a progressive manipulation to turn the generated mineral into the final dust form. It leads then to several features involving the extracted elements, be them decorative features, functional applications or experiments.
- The mod brings a set of machineries which interact eachother, working as parts of a unique factory. it aims also to involve the player in the chain, planning how to prioritize the resource handling towards the efficiency.
Rockhounding Mod: Rocks
- Rockhounding Rocks is focused on producing decorating and building materials. It generates in the overworld a wide collection of rocks to search and process into building parts. Each rock is depicted with a reasonable typical real-life look and is provided in its raw and polished form.
- The rocks are spreaded through all the biome types to enhance exploration, hence a wider biome variety will be welcome for the best working.
Rockhounding Mod: Surface
- Rockhounding Surface is meant to be a collection of various features, mainly for hobbistic and decorative gaming purposes, concerning different types of nature and geology related resources and their reasonable applications.
- Each feature is composed of standalone applications and companion applications. The standalone applications are already performed by the mod. The companion applications are themed applications accessible when other mods are installed, to use additional resources and tech not available here. Wiki will show a list of the current applications and their availability.
Rockhounding Mod: Ore Tiers
- This mod is meant to make access to the main vanilla ores less cheaper and more challenging, trying to don’t alter the original supplying materials.
- It may work better in a Vanilla Plus scenario, not heavily modded, where the main resources are a key part of the survival.
- The Vanilla coal and iron are replaced by several variants of them from real life, depending on level, biome, quantity and quality of the contained resource. Configuring the abundance of each ore, it will take more exploration and caving for the better quality supplies and some planning for the most efficient usage.
Rockhounding Mod: Fluid Pipeline
- This is an experimental and simplicistic fluid transportation system between containers.
- It’s a standalone version of the one available in Rockhounding Chemistry with its own updates eventually. It’s been extracted mainly for my personal pack convenience when not requiring deeper tech mods.
Tech Tree:
Building
Chemistry
Gemology
Ore Tiers
Screenshots:
Mob Trees
Grown Crystals
Flames and trails
Building Set
Glass panes
Enchanting room
Beach hut
Auction
Tiled room
Bay
Lagoon
Requires:
Rockhounding Mod: Core
How to install:
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Rockhounding Mod (1.12.2, 1.11.2) Download Links
For Minecraft 1.10.2
Rockhounding Mod: Core: Download from Server 1
Rockhounding Mod: Ore Tiers: Download from Server 1
Rockhounding Mod: Surface: Download from Server 1
Rockhounding Mod: Rocks: Download from Server 1
Rockhounding Mod: Chemistry: Download from Server 1
For Minecraft 1.11.2
Rockhounding Mod: Core: Download from Server 1
Rockhounding Mod: Ore Tiers: Download from Server 1
Rockhounding Mod: Surface: Download from Server 1
Rockhounding Mod: Rocks: Download from Server 1
Rockhounding Mod: Chemistry: Download from Server 1
For Minecraft 1.12.2
Rockhounding Mod: Core: Download from Server 1
Rockhounding Mod: Chemistry: Download from Server 1
Rockhounding Mod: Ore Tiers: Download from Server 1
Rockhounding Mod: Surface: Download from Server 1
Rockhounding Mod: Rocks: Download from Server 1
Rockhounding Mod: Fluid Pipeline: Download from Server 1