Minecraft 1.18.2 Shaders
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9,407 views ❘ May 18, 2023 ❘
Seamatis Vibrant Shaders (1.21.3, 1.20.1) changes up Minecraft visuals in a few ways. Besides adding...
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4,030 views ❘ May 18, 2023 ❘
Bloominx Shaders (1.21.3, 1.20.1) adds realistic reflections to the surface of the water, so you can...
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6,447 views ❘ May 16, 2023 ❘
Chronos Shaders (1.21.3, 1.20.1) is a very special shader, when you move the entire world will look very...
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3,516 views ❘ May 15, 2023 ❘
Cloudshade Shaders (1.21.3, 1.20.1) has all the features to improve all the graphic components related...
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1,016 views ❘ May 13, 2023
Terasal Shaders (1.21.3, 1.20.1) will make a small number of changes to Minecraft, but it will make the...
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8,268 views ❘ April 6, 2023 ❘
Stracciatella Shaders (1.21.3, 1.20.1) is a very lightweight shader that keeps the vanilla style but...
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8,310 views ❘ April 1, 2023 ❘
Ymir Shaders (1.21.3, 1.20.1) is designed to achieve the most realistic graphics in Minecraft. Ymir for...
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19,010 views ❘ February 22, 2023 ❘
Sushi Shaders (1.21.3, 1.20.1) is a Chocapic13′ Shaders edit. This shader focuses on lighting,...
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37,873 views ❘ February 21, 2023 ❘
TME Shaders (1.21.3, 1.20.1) is designed primarily for players to be able to create colorful and attractive...
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11,838 views ❘ February 21, 2023 ❘
Cyanide Shaders (1.21.3, 1.20.1) focuses around the vanilla style of Minecraft. It’s meant to be...
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17,763 views ❘ February 21, 2023 ❘
Skylec Shaders (1.21.3, 1.20.1) features soft shadows, pleasant tones, realistic water in all biomes,...
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11,594 views ❘ February 20, 2023 ❘
OPAL Shaders (1.21.3, 1.20.1) aims to blend a fantasy atmosphere with natural colors and contrast while...
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9,493 views ❘ February 15, 2023 ❘
Blue Lite Shaders (1.21.3, 1.20.1) adds high-quality global lighting with shadows and highlights, and...
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4,553 views ❘ February 13, 2023 ❘
ZVX Shaders (1.21.3, 1.20.1) is high-quality and well-optimized shaders. They significantly improve the...
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926 views ❘ February 13, 2023 ❘
CSM Shaders (1.21.3, 1.20.1) is a very minimal proof-of-concept demo for using Cascaded Shadow Mapping...